Current sales News My Tracked Assets Login
Tile Tick Core RPG preview
Unity

Tile Tick Core RPG

By Greencloak Games

$79.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $79.99. The latest store price is $79.99, matching the lowest recorded price shown here.

Recorded prices for Tile Tick Core RPG 5 price observations from Aug 14, 2026 to Oct 31, 2026. Lowest recorded price $79.99. Exact dates and prices are listed below. $0.00 $75.00 $150.00 Aug 14, 2026: $105. Unity New Release Discount 2026-08-14 2026-08-21 Aug 14, 2026: $105. Unity New Release Discount 2026-08-14 2026-08-21 Aug 14, 2026: $150. Unity First Price 2026-08-14 2026-08-14 Oct 3, 2026: $79.99. Unity Permanent Decrease 2026-10-03 2026-10-10 Oct 31, 2026: $79.99. Latest store price Aug 14, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.99Latest store price
$79.99Unity Permanent Decrease 2026-10-03 2026-10-10
$150Unity First Price 2026-08-14 2026-08-14
$105Unity New Release Discount 2026-08-14 2026-08-21
$105Unity New Release Discount 2026-08-14 2026-08-21

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tile Tick Core RPG

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Play the demo online here: DEMO

Build classic tile based RPGs without spending months creating the foundation first.

Tile Tick Core RPG is an OSRS inspired RPG framework for Unity built around interconnected gameplay systems, designer friendly editor tools, and server authoritative multiplayer.

Instead of wiring together dozens of disconnected systems, you can focus on creating your world, designing content, and expanding your game.

Built on top of Tile Tick Movement, the framework provides deterministic tile based movement and tick based gameplay while keeping its systems modular and easy to extend. Combat, skills, quests, inventory, equipment, banking, dialogue, NPCs, saving, multiplayer, and world interactions are designed to work together out of the box.

Whether you're building a classic RPG, an MMORPG inspired game, or your own take on the genre, Tile Tick Core RPG gives you a foundation designed to grow with your project.

Included Systems:

Multiplayer and Server Architecture
Build multiplayer RPGs around a server authoritative foundation instead of trying to retrofit networking later.
- Server authoritative gameplay
- Dedicated server support
- Host support
- Player authentication
- Character saving and loading
- Networked player spawning
- Networked tile based movement
- Networked animation replication
- Server authoritative combat
- Server authoritative interactions
- Server authoritative travel
- Multiplayer death and respawning
- Player readiness system
- Development and administration commands

Character Progression
Grow characters with an experience and leveling system inspired by classic RPGs.
- Experience and leveling
- Attack
- Strength
- Defence
- Hitpoints
- Ranged
- Magic
- Prayer
- Woodcutting
- Fishing
- Firemaking
- Cooking
- Modular skill framework
- Skill requirements
- Equipment requirements
- Configurable progression

Combat
A tick based combat system supporting the full combat triangle.
- Melee combat
- Ranged combat
- Magic combat
- Player versus NPC combat
- Player versus Player support
- Spellbooks
- Custom spells
- Spell effects
- Projectiles
- Attack styles
- Combat experience
- Equipment bonuses
- Rune consumption
- Ammunition consumption
- Melee NPC AI
- Ranged NPC AI
- Magic NPC AI
- Hybrid combat AI
- Automatic combat
- Damage and hit splats
- Health system
- Protection prayers
- Death and respawning
- Item drops on death
- Keep item support
- Loot tables

Inventory, Equipment and Banking
Everything needed to manage characters, items, equipment, storage, and dropped items.
- Inventory system
- Equipment system
- Banking system
- Ground item system
- Stackable items
- Drag and drop inventory
- ScriptableObject item definitions
- Equipment requirements
- Weapon definitions
- Examine system
- Modular item actions
- Server authoritative item handling

Skills
Gather resources, process materials, and build additional skills using the same underlying framework.
Included gathering and production skills:
- Woodcutting
- Fishing
- Firemaking
- Cooking

Framework features:
- Continuous skilling
- Level requirements
- Tool requirements
- Configurable success rates
- Resource depletion
- Experience rewards
- Reusable skill architecture

Quests
Create classic RPG quests without writing custom logic for every quest.
- Quest database
- Quest editor
- Quest journal
- Quest objectives
- Prerequisite quests
- Not Started, In Progress, and Completed states
- Item rewards
- Experience rewards
- Reward protection
- World state integration
- Persistent quest progress

NPCs and Dialogue
Create interactive NPCs with branching conversations, shops, quests, and combat behavior.
- Dialogue graph editor
- Branching dialogue
- Player dialogue choices
- Continue dialogue
- Item rewards
- Experience rewards
- NPC interaction framework
- Shop system
- Multiple shop currencies
- Combat NPCs
- Configurable NPC AI

World Interaction and Travel
Build interactive worlds using reusable systems instead of one off scripts.
- Context sensitive interactions
- Resource nodes
- World objects
- Modular interaction framework
- Item actions
- Examine database
- Location transitions
- Network authoritative travel
- Server controlled teleportation
- Interaction chat messages

Player Interface
Core RPG includes interconnected interfaces for its major gameplay systems.
- Inventory
- Equipment
- Skills
- Prayer
- Spellbooks
- Quests
- Banking
- Shops
- Dialogue
- Chatbox
- Context menus
- Minimap
- Minimap click to move
- Health display
- Prayer display
- Run energy
- XP drops
- Skill XP icons

Audio
A centralized audio system provides a consistent way for gameplay systems to request and control sound.
- Music
- Sound effects
- UI audio
- Ambient audio
- ID based audio requests
- Music selection
- Music autoplay
- Audio settings integration
- Designer friendly audio configuration

Powerful Editor Tools
Core RPG includes purpose built editor tools that make creating and managing content faster than manually working with individual ScriptableObjects.
- Project Hub
- Item Database
- NPC Database
- World Object Database
- Equipment and Weapon Editor
- Spell Editor
- Spell Effect Editor
- Spellbook Editor
- Shop Editor
- Quest Editor
- Dialogue Graph Editor
- Examine Database
- Drop Table Database
- Audio Editor
- Combat DPS Simulator
- Project validation tools

Built to Grow
Core RPG is designed as a framework, not a locked game template.

Create your own skills, combat mechanics, spells, spellbooks, enemies, NPCs, quests, shops, items, equipment, interactions, locations, and world objects using the same architecture the included content uses.

Systems are separated so individual parts can be extended or replaced as your project grows. You get working gameplay systems without giving up access to the code and architecture underneath them.

Included Demo
The package includes a playable demo environment demonstrating the framework's systems working together.

Explore and test:
- Multiplayer
- Character progression
- Melee combat
- Magic
- Ranged
- Prayer
- Inventory
- Equipment
- Banking
- NPCs
- Dialogue
- Shops
- Quests
- Combat AI
- Loot and ground items
- Resource gathering
- Woodcutting
- Fishing
- Firemaking
- Cooking
- World interactions
- Travel
- Minimap navigation
- XP drops

Documentation and Support
Getting started should not require reverse engineering someone else's code.

The package includes online documentation, setup guides, Quick Start material, tutorials, and an active Discord community where you can ask questions, report bugs, request features, and share what you're building.

Great For
- Classic RPGs
- Multiplayer RPGs
- MMORPG inspired games
- RuneScape and OSRS inspired projects
- Adventure games
- Top down RPGs
- Tile based games
- Rapid prototyping
- Developers who want an extensible RPG foundation

Unity price last checked .

Prices and availability may change.