Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About Tile Prefab Placer
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Tile prefab placer is a tool for easily placing tile objects on a grid and it also has many tools for easy placement of default game objects. Compatible with Unity 2021, 2022, 2023. Single mode: Simple object placement without any tools. Custom handles - Place object and customize local position, rotation and scale. Cursor point rotation - Place object and rotate in the direction of the cursor. Custom point rotation - Place object and rotate in the direction of the custom point. Physics placement - Place objects with physics. Brush attachment mode - Attach object to any surface (collider or mesh) and customize position or rotation with any default object single mode tools. Brush mode: Create multiple objects on any surface (collider or mesh). Line mode: Free - Place objects on a grid in the direction of the cursor. Fixed - Create straight lines on a grid. Curved - Place objects along a custom curved line. Area mode: Default - Create default object areas on the grid or on custom positions. Scale - Create scaled object areas. Multi-floor - Create multi-floor object areas. Destroy mode: Map tile grid deletion - Destroy grid objects on the selected map tile layer. Box raycast - Destroy any object by box raycast. Brush raycast - Destroy any object by brush raycast. Screen selection - Select objects by screen selection to destroy any object in the scene. Tileset mode: Create a tileset for quick creation of linked areas, for example sidewalks. Translate mode: Move any objects on the grid, either with snapping or freely. Template mode: Create any pattern from any set of prefabs and then use it in any of the default object modes. Additional features: Random TRS - Randomize position, rotation and scale for object placement modes. Override - Override parent, map tile layer and Unity layer. Snap - Customize Y-axis snapping. Replace - Set up replacement of other intersected objects. Merge - Set up merging of newly created objects as a child to an existing object. Randomizer - Set up creation of random objects. Custom grid - Change grid settings on the fly.