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Tidy Up! - Sorting & Shelving Simulator Toolkit preview
Unity

Tidy Up! - Sorting & Shelving Simulator Toolkit

By Nipun Interactive

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.

Recorded prices for Tidy Up! - Sorting & Shelving Simulator Toolkit 4 price observations from Oct 14, 2026 to Nov 3, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Oct 14, 2026: $24.99. Unity New Release Discount 2026-10-14 2026-10-28 Oct 14, 2026: $24.99. Unity New Release Discount 2026-10-14 2026-10-28 Oct 14, 2026: $49.99. Unity First Price 2026-10-14 2026-10-14 Nov 3, 2026: $49.99. Latest store price Oct 14, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$49.99Unity First Price 2026-10-14 2026-10-14
$24.99Unity New Release Discount 2026-10-14 2026-10-28
$24.99Unity New Release Discount 2026-10-14 2026-10-28

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tidy Up! - Sorting & Shelving Simulator Toolkit

Tidy Up! — Sorting & Shelving Simulator Toolkit is a fully modular gameplay and simulation framework for Unity 3D designed for creating cozy organization games, shop stocking simulators, and packing puzzles. Built around physics-based carrying, automatic kinematic sleep optimization, procedural shelf generation, magnetic snap-to-slot placement, and tiered progression, it provides a complete gameplay foundation without requiring you to build sorting mechanics from scratch.

Every subsystem is independently configurable. You can define custom item classifications, adjust carry spring damping and throw impulses, generate custom shelf slot grids, configure par time thresholds, and balance shop upgrades directly through ScriptableObjects and dedicated editor tools. The toolkit integrates seamlessly with Unity's New Input System, TextMeshPro, and Universal Render Pipeline (URP).

Key Features

Physics-Based Carry System: Smooth spring-anchored item holding with scroll-wheel distance adjustment and charged throw impulse mechanics.

Automatic Physics Sleeper: Settled rigidbodies automatically transition to a zero-cost kinematic rest state, reducing PhysX CPU overhead when handling large numbers of loose items.

Radial Neighbor Awakening: Sleeping items dynamically wake nearby neighbors when bumped, nudged, or picked up.

Categorized Shelf Zones: Drop receptacles validate incoming items against assigned categories while tracking capacity in real time.

Procedural Shelf Generator: Automatically calculates and instantiates uniform shelf slot grids across configurable rows and columns directly in the editor.

Magnetic Snap Slots: Shelf slots support orientation overrides, hover indicators, placement sounds, and spring-based bounce animations.

Data-Driven Architecture: Create item archetypes, categories, and upgrade trees through ScriptableObjects without modifying C# scripts.

Single Source of Truth Tracker: Centralized completion tracking maintains accurate counts of spawned, placed, and remaining items to prevent progression and tally desynchronization.

Par Time & Star Ratings: Evaluate completion times against configurable par times to award 1, 2, or 3 stars.

In-Game Upgrade Shop: Complete shop system with upgrades for Carry Capacity, Walk Speed, Interact Reach, and Item Highlighting.

Coin Economy: Earn currency for placed items with visual floating score popups.

Atomic Save System: Writes progress to temporary buffers before replacement and maintains rolling .bak backups for crash resilience.

All-In-One Dashboard Hub: Central editor window providing one-click access to tools, demo scenes, and documentation.

Scene Setup Wizard: One-click scene bootstrap for the standard hierarchy, player controller, managers, and UI canvas.

Level Health & Auditor: Validates category quotas, shelf capacities, collider setups, and provides one-click fixes for common configuration issues.

Bulk Item Importer: Generate multiple ItemDefinition ScriptableObjects from CSV spreadsheets in seconds.

3 Turnkey Scenes: Includes a 3D living-diorama main menu with level select and settings, plus two complete playable levels: The Mystic Apothecary and The Grand Workshop.

Unity price last checked .

Prices and availability may change.