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Tidy Tools – Folder & Hierarchy Organizer preview
Unity

Tidy Tools – Folder & Hierarchy Organizer

By Necros Games

$30

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $30.

Recorded prices for Tidy Tools – Folder & Hierarchy Organizer 4 price observations from Oct 2, 2026 to Nov 5, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Oct 2, 2026: $15. Unity New Release Discount 2026-10-02 2026-10-16 Oct 2, 2026: $15. Unity New Release Discount 2026-10-02 2026-10-16 Oct 2, 2026: $30. Unity First Price 2026-10-02 2026-10-02 Nov 5, 2026: $30. Latest store price Oct 2, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$30Unity First Price 2026-10-02 2026-10-02
$15Unity New Release Discount 2026-10-02 2026-10-16
$15Unity New Release Discount 2026-10-02 2026-10-16

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tidy Tools – Folder & Hierarchy Organizer

  • Tools, Systems & Learning > Development Tools & Automation
Tidy Tools is two editor tools in one package: Folder Tools for the Project window and Hierarchy Tools for the Hierarchy. They don't add new windows to learn. They draw on top of the windows you already use all day and get out of the way. Nothing here ends up in your build. Every feature has its own toggle, so if you only want colored folders and nothing else, that's what you get. **Folder Tools (Project window)** - Color any folder and put an icon badge on it. Alt+Click opens the palette; multi-selection works. - A slim navigation bar above the toolbar: back/forward history, recent folders, and bookmarks you drag folders onto. - Automatic icons based on what a folder contains, plus a small minimap of the asset types inside each folder. - Rules: say "everything under Assets/Art is green, every folder named *Editor gets a gear icon" once and it stays that way as the project grows. - Folder notes, folder locks that refuse drag and drop, optional asset counts. - Hierarchy lines, zebra striping, background tinting, a minimal mode, and two-line names in the grid view. - Hover shortcuts: E to expand/collapse, Shift+E to isolate, Ctrl+Shift+E to collapse all. **Hierarchy Tools (Hierarchy window)** - Colored rows and custom icons. Alt+Click a color to apply it to an object and everything under it. - A component strip on every row. Alt+Click an icon to open a floating editor for just that component. - A scene switcher on the scene header: searchable, with favorites and additive loading. - Bookmarks and a Collapse All button inside the Hierarchy's own toolbar. - An activation checkbox that appears when you hover a row. - Rules by name, path, tag, layer or component. - Info badges, a default-parent label, hierarchy lines, zebra striping, minimal mode. - Hover shortcuts: D default parent, A toggle active, F frame in Scene view, X delete, E/Shift+E/Ctrl+Shift+E expand/isolate/collapse, Shift+F isolate in Scene view, Alt+1..9 jump to bookmarks. **Customizable** - The palette is an asset you can edit, export and import as JSON. Icons come from Unity's built-in icon set or any texture in your project. Rules, badges styles and every visual option live in one settings page. **Team friendly** - Colors and icons are stored in a small data asset, not in your scenes or prefabs. No scene file is ever touched. Commit the data asset and everyone on the team sees the same highlights; bookmarks and toggles stay personal. **Good to know** - Editor-only. Supports Unity 6000.0 through 6000.5. Full C# source included, with a short PDF guide. Some features rely on internal Editor APIs. If a future Unity version changes one of them, that single feature switches itself off and logs one warning; the rest keeps working. Works with any project type or genre; it only cares about folders and GameObjects.

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