Unity
Third-Person Locomotion & Camera System
By KennyChoi
$9.99
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Third-Person Locomotion & Camera System
This package provides a clean, modular, and production-ready third-person locomotion + camera + lock-on framework for Unity. It is designed for developers who want a fast, reliable starting point for action/Soulslike/TPS projects—without heavy over-engineering.
Core System (Runtime)
- Fully original C# scripts (namespaced, modular)
- CharacterController-based movement
- No third-party assets required
- No Asset Store package dependencies required
Key Features
Locomotion
- Smooth movement (walk / run / sprint)
- Camera-relative navigation
- Acceleration / deceleration
- Jump system driven by vertical velocity
- Lock-on strafe movement
Camera
- Free-look third-person camera (yaw/pitch)
- Pitch clamping + adjustable sensitivity
- Camera collision handling (SphereCast)
- Optional lock-on zoom/alignment behavior
Lock-On
- Smart target selection (angle + distance weighting)
- Target switching (stick X-axis / mouse wheel)
- Auto-break when obstructed or out of view
- Screen-space lock-on indicator
Demo Content (Optional)
This package includes an optional demo scene to showcase setup and expected behavior.
- Demo assets are located under LocomotionSystem/Demo/
- The entire Demo folder can be deleted safely
- The core system does not depend on any demo assets
Documentation Included
- Documentation/README.md
- Documentation/Manual.md
- Documentation/DEMO_GUIDE.md
- CHANGELOG.md
- Third-Party Notices.txt
Third-Party Content
This package includes third-party content for demo purposes only:
- Kenney (CC0/Public Domain)
See Third-Party Notices.txt for full licensing details.
Core System (Runtime)
- Fully original C# scripts (namespaced, modular)
- CharacterController-based movement
- No third-party assets required
- No Asset Store package dependencies required
Key Features
Locomotion
- Smooth movement (walk / run / sprint)
- Camera-relative navigation
- Acceleration / deceleration
- Jump system driven by vertical velocity
- Lock-on strafe movement
Camera
- Free-look third-person camera (yaw/pitch)
- Pitch clamping + adjustable sensitivity
- Camera collision handling (SphereCast)
- Optional lock-on zoom/alignment behavior
Lock-On
- Smart target selection (angle + distance weighting)
- Target switching (stick X-axis / mouse wheel)
- Auto-break when obstructed or out of view
- Screen-space lock-on indicator
Demo Content (Optional)
This package includes an optional demo scene to showcase setup and expected behavior.
- Demo assets are located under LocomotionSystem/Demo/
- The entire Demo folder can be deleted safely
- The core system does not depend on any demo assets
Documentation Included
- Documentation/README.md
- Documentation/Manual.md
- Documentation/DEMO_GUIDE.md
- CHANGELOG.md
- Third-Party Notices.txt
Third-Party Content
This package includes third-party content for demo purposes only:
- Kenney (CC0/Public Domain)
See Third-Party Notices.txt for full licensing details.