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Third Person Controller - Shoulder Cam preview
Unity

Third Person Controller - Shoulder Cam

By Zeftarim

FREE

Rated 4.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Third Person Controller - Shoulder Cam 2 price observations from Aug 11, 2026 to Nov 5, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Aug 11, 2026: FREE. Unity First Price 2026-08-11 2026-08-11 Nov 5, 2026: FREE. Latest store price Aug 11, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-08-11 2026-08-11

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Third Person Controller - Shoulder Cam

  • Tools, Systems & Learning > Development Tools & Automation
Welcome to the Zeftarim Third Person Controller framework, a highly modular and production-ready character controller built specifically for Unity 6.

By prioritizing the Single Responsibility Principle, this framework completely isolates the core logic (physics, input, and camera) from the visual meshes and animations, providing an incredibly robust template for developers. Thanks to its "Drag & Drop" architecture, the single prefab layout decouples structural hierarchies at runtime. This ensures rock-solid stability and eliminates the infamous "pivotal swing" zoom bugs when strafing.

The package includes a premium custom Editor tool (Model Swapper Window) that mathematically maps and transfers complex Animation Rigging constraints to any new humanoid character in seconds. This completely bypasses the need for manual bone assignment via Unity's internal API.

Third-Party Notice: The bundled locomotion animations belong to the Universal Animation Library and are distributed under the CC0 1.0 Universal (Public Domain Dedication) license, meaning you can use them freely globally or replace them with your own sets.

Unity price last checked .

Prices and availability may change.