Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $62.50. The latest store price is $125.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $125 | Latest store price | |
| $62.50 | $25 Sale | |
| $62.50 | Unity Discount 2026-06-24 2026-07-01 | |
| $125 | Unity First Price 2026-06-19 2026-06-26 | |
| $62.50 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Third Person Controller
- Tools, Systems & Learning > Game Templates & Systems
Your ultimate third person solution with Unity 6 and full render pipeline support!
The Third Person Controller is a professional, kinematic character controller built for power, flexibility, and polish. Whether you are creating a narrative adventure, an open-world RPG, or fast-paced action game, this controller is your foundation for polished third person gameplay.
This package includes shooter, melee, magic, throwable, and flashlight items in a third person perspective.
Why the Third Person Controller?
Built for 3rd Person: Optimized and focused for 3rd person perspective
Fully Modular: Easily extend, swap, and integrate systems as needed
Smooth Character Motion:Procedural animation and platforming built-in
Rich Ability System: Plug-and-play abilities like jump, slide, and ride
Runtime Model Switching: Swap models with seamless transitions anytime
Dynamic Gravity: Support gravity in any direction
Per-Character Time Scaling: Set time scale per character
Controller Features
Kinematic Character Controller
Third Person Camera Controller
Dynamic Gravity System
Seamless Perspective Switching
Runtime Character Switching
Spring-Based Animation
Platforming Support
Extensible Ability System
Split Screen Support
Inverse Kinematics (IK)
Surface-Based Effects
Damage System
Abilities
Align to Ground
Align to Gravity Zone
Damage Visualization
Die
Drive
Fall
Follow 2.5D Path
Generic
Height Change
Idle
Interact
Item Equip Verifier
Item Pullback
Jump
Look At
Move Towards
NavMesh Movement
Pickup Item
Quick Start
Quick Stop
Quick Turn
Ragdoll
Restrict Position
Restrict Rotation
Revive
Ride
Rideable
Rotate Towards
Slide
Speed Change
Stop Movement Animation
Target Orbit
Movement Types
Third Person Adventure / Combat / RPG
2.5D / Top-Down / Point & Click
Integrations
A* Pathfinding Project
Adventure Creator
Behavior Designer
Behavior Designer Pro
Cinemachine
Control Freak
Dialogue System for Unity
Edy's Vehicle Physics
Feel
Final IK
FMOD
High Definition Render Pipeline (HDRP)
InControl
Input System
Interactor
Juicy Actions
Master Audio
NWH Vehicle Physics
Omni Animation - Core Locomotion Pack
Omni Animation - Knife Pack
Omni Animation - Pistol Pack
PlayMaker
Quest Machine
RayFire
Realistic Car Controller
Realistic Car Controller Pro
Rewired
State Designer
Tactical Pack for Behavior Designer Pro
UMA
Ultimate Inventory System
Universal Render Pipeline (URP)
The Third Person Controller is a professional, kinematic character controller built for power, flexibility, and polish. Whether you are creating a narrative adventure, an open-world RPG, or fast-paced action game, this controller is your foundation for polished third person gameplay.
This package includes shooter, melee, magic, throwable, and flashlight items in a third person perspective.
Why the Third Person Controller?
Built for 3rd Person: Optimized and focused for 3rd person perspective
Fully Modular: Easily extend, swap, and integrate systems as needed
Smooth Character Motion:Procedural animation and platforming built-in
Rich Ability System: Plug-and-play abilities like jump, slide, and ride
Runtime Model Switching: Swap models with seamless transitions anytime
Dynamic Gravity: Support gravity in any direction
Per-Character Time Scaling: Set time scale per character
Controller Features
Kinematic Character Controller
Third Person Camera Controller
Dynamic Gravity System
Seamless Perspective Switching
Runtime Character Switching
Spring-Based Animation
Platforming Support
Extensible Ability System
Split Screen Support
Inverse Kinematics (IK)
Surface-Based Effects
Damage System
Abilities
Align to Ground
Align to Gravity Zone
Damage Visualization
Die
Drive
Fall
Follow 2.5D Path
Generic
Height Change
Idle
Interact
Item Equip Verifier
Item Pullback
Jump
Look At
Move Towards
NavMesh Movement
Pickup Item
Quick Start
Quick Stop
Quick Turn
Ragdoll
Restrict Position
Restrict Rotation
Revive
Ride
Rideable
Rotate Towards
Slide
Speed Change
Stop Movement Animation
Target Orbit
Movement Types
Third Person Adventure / Combat / RPG
2.5D / Top-Down / Point & Click
Integrations
A* Pathfinding Project
Adventure Creator
Behavior Designer
Behavior Designer Pro
Cinemachine
Control Freak
Dialogue System for Unity
Edy's Vehicle Physics
Feel
Final IK
FMOD
High Definition Render Pipeline (HDRP)
InControl
Input System
Interactor
Juicy Actions
Master Audio
NWH Vehicle Physics
Omni Animation - Core Locomotion Pack
Omni Animation - Knife Pack
Omni Animation - Pistol Pack
PlayMaker
Quest Machine
RayFire
Realistic Car Controller
Realistic Car Controller Pro
Rewired
State Designer
Tactical Pack for Behavior Designer Pro
UMA
Ultimate Inventory System
Universal Render Pipeline (URP)