Unity
Third Person Camera for DOTS
$49
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49. The latest store price is $49, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $49 | Latest store price |
About Third Person Camera for DOTS
Third Person Camera for DOTS uses advanced features to ease the problems for content creators and players and supports a VERY wide range of genres. This asset is the ultimate package to get you started on developing games, not camera systems.
Features:
✔ Collision Sensitivity
A spherical collision algorithm makes sure the camera doesn't clip into any geometry.
✔ Smart Pivot
Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.
✔ Thickness Check
Thickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.
✔ Over the shoulder
Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.
✔ Follow mode
Automatic following of the specified target without the need to manually adjust the camera.
✔ Lock On Mode
An easy to setup lock on mode that keeps the player and your target in focus.
✔ Controller support
✔ Netcode for Entities support
✔ Easy, one component authoring
✔ Full Source code included
Systems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera)
Features:
✔ Collision Sensitivity
A spherical collision algorithm makes sure the camera doesn't clip into any geometry.
✔ Smart Pivot
Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.
✔ Thickness Check
Thickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.
✔ Over the shoulder
Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.
✔ Follow mode
Automatic following of the specified target without the need to manually adjust the camera.
✔ Lock On Mode
An easy to setup lock on mode that keeps the player and your target in focus.
✔ Controller support
✔ Netcode for Entities support
✔ Easy, one component authoring
✔ Full Source code included
Systems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera)