Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Thick Phat Grass
- Theme > Nature & Countryside
- Art & Visuals > 3D
The grass in this asset is thicker than any other you’ve probably seen. It’s a “static” non-terrain grass that runs WAY FASTER than conventional methodologies. It fills large areas with one static mesh. It doesn’t blow in the wind. It doesn’t do anything fancy, but you can have 10x more of it. Over 20 grass chunk prefabs optimized to perfection (4x4, 8x8, 16x16 modular chunks included). Comes batching ready out of the box. Luscious Vegetation. Runs WAY FASTER than just about any other Vegetation. Custom shader that is lightweight and HDRP, URP, and BIRP compatible. An enormous selection and variety that can handle an entire open world game in one package. Grass so thick when you look directly down in first-person, you can’t see the floor. Perfect Grass for open world games and full immersion. Your users will comment how they've never seen grass so densely filled in a video game. Awesome Frame-rates & Low Batches. Atlased for Performance and Disk Space Budgeting. Neutral art style with an emphasis on quantity of very fast vegetation. Meant for your use with mesh terrains. Adjust the art style easily on a single abledo texture in your graphics program of choice. You can have short and thick grass like it was just cut by a lawn mower or tall thick grass like you've never seen before. A lovely assortment of stuff that grows from the ground presented in a modular format of prefabs game objects ready to drop into your scenes. A good selection of value plants and flowers. Works great with static batching right out of the box. A solution for experience open world creators who use things like per-layer culling, static batching, and/or runtime mesh combining. Intermediate and advanced open world creators will benefit the most from how this nature pack is built. No Annoying Visual Popping - Optimized so you can view thick grass for longer sights of range than other assets. It has fading in-out adjustable in the shader clipping mask. The higher the clipping rate, the sooner, faster the vegetation will fade out. For best results, you will want to adjust your camera culling distance on your vegetation layer. It is recommended that you create a layer specifically for “Vegetation”. This will allow you to do a number of things, including culling the vegetation from the camera at a distance after it fades out. Highly Optimized static vegetation that is not meant for "wind". Both short grass and vegetation in deeply wooded areas don’t get as much wind as a huge open field so there is no extra wind attributes on these models and shaders. You can also use these for large areas of short grass, where it's so short, most wind wouldn't be real noticeable anyways. It's a trade-off for a massive performance gain over more complicated vegetation shaders and tools. This package is unlike the others. It basically “cheats” when it comes to thickness of vegetation and and optimization overheads / bottlenecks. It does use a decent amount of vertices, so your distance might be a little more limited on lower end devices. Are you tired of the Unity terrain system running slow? Thinking about getting away from it and moving to an all mesh based approach? If you said yes to any of those questions, then OWA Vegetation is just the solution for you. That grass is so fine, it don’t even make sense!