Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8. The latest store price is $8, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $8 | Latest store price | |
| $8 | Unity First Price 2026-07-18 2026-07-25 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Texture Toolkit: Channel Packer (ORM, Masks, Swizzle)
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Any channel from any source. Assign a texture to each of the R, G, B and A slots, and choose which channel to read from it: red, green, blue, alpha, or luminance. Any slot can also be a constant 0 or 1 when you do not have a map for it.
Invert per channel. Flip any channel on the way in, which is what you usually need when converting between roughness and smoothness conventions.
One-click presets. ORM (occlusion, roughness, metallic), URP mask map, and a clear preset to start over, so the common cases take a single click.
Output on your terms. Keep the source resolution or force a fixed size from 256 up to 4096, and choose linear or sRGB. The importer settings on the saved file are configured for you, so the packed map is not accidentally treated as color data.
No Read/Write required. Source textures are sampled through the GPU, so you do not have to go and tick Read/Write Enabled on every input first.
Editor tool: Window > OccaSoftware > Texture Toolkit. Saves a PNG into your project.
Includes documentation.
Supported: Unity 6.0 LTS and up.