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Texture Toolkit: Channel Packer (ORM, Masks, Swizzle) preview
Unity

Texture Toolkit: Channel Packer (ORM, Masks, Swizzle)

By OccaSoftware

$8

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $8. The latest store price is $8, matching the lowest recorded price shown here.

Recorded prices for Texture Toolkit: Channel Packer (ORM, Masks, Swizzle) 2 price observations from Jul 18, 2026 to Oct 31, 2026. Lowest recorded price $8. Exact dates and prices are listed below. $0.00 $4.00 $8.00 Jul 18, 2026: $8. Unity First Price 2026-07-18 2026-07-25 Oct 31, 2026: $8. Latest store price Jul 18, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$8Latest store price
$8Unity First Price 2026-07-18 2026-07-25

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Texture Toolkit: Channel Packer (ORM, Masks, Swizzle)

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > Textures & Materials
Texture Toolkit packs your separate grayscale maps into a single texture, so your shaders sample one map instead of three or four. Fewer samples, less memory, same result.

Any channel from any source. Assign a texture to each of the R, G, B and A slots, and choose which channel to read from it: red, green, blue, alpha, or luminance. Any slot can also be a constant 0 or 1 when you do not have a map for it.

Invert per channel. Flip any channel on the way in, which is what you usually need when converting between roughness and smoothness conventions.

One-click presets. ORM (occlusion, roughness, metallic), URP mask map, and a clear preset to start over, so the common cases take a single click.

Output on your terms. Keep the source resolution or force a fixed size from 256 up to 4096, and choose linear or sRGB. The importer settings on the saved file are configured for you, so the packed map is not accidentally treated as color data.

No Read/Write required. Source textures are sampled through the GPU, so you do not have to go and tick Read/Write Enabled on every input first.

Editor tool: Window > OccaSoftware > Texture Toolkit. Saves a PNG into your project.

Includes documentation.

Supported: Unity 6.0 LTS and up.

Unity price last checked .

Prices and availability may change.