Unity
Texture Size Commander
$15
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Texture Size Commander
- Tools, Systems & Learning > Development Tools & Automation
Texture Size Commander is an editor tool for quickly managing the size of imported textures in Unity projects. The window lets you scan a selected folder, view all textures with previews and current settings, and then set a single Max Size in one click, including platform overrides for Standalone, Android, and iOS. Only shrink mode, runtime cancellation, and skipping unchanged assets are supported, saving time on re-importing. Key Features include batch change the Max Texture Size for any texture set, size presets and custom values, platform overrides for Standalone, Android, and iOS, only shrink mode to prevent unwanted upscaling, view textures with a mini-preview and current import settings, scan a selected folder with the option to include subfolders, cancel the operation via the progress bar, skip unchanged assets, and remember the last settings between sessions. This tool simplifies the process of standardizing assets, reduces build size and loading time, eliminates manual errors, and speeds up content preparation for mobile and desktop platforms. Compatible with Unity 2020.3+ (LTS recommended), works with Built-in, URP, and HDRP projects, and requires no third-party dependencies.