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Texture To Model (Voxel) preview
Unity

Texture To Model (Voxel)

By Aztech Games

$8.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $8.99. The latest store price is $8.99, matching the lowest recorded price shown here.

Recorded prices for Texture To Model (Voxel) 2 price observations from Oct 10, 2026 to Oct 31, 2026. Lowest recorded price $8.99. Exact dates and prices are listed below. $0.00 $4.50 $8.99 Oct 10, 2026: $8.99. Unity Permanent Increase 2026-10-10 2026-10-17 Oct 31, 2026: $8.99. Latest store price Oct 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$8.99Latest store price
$8.99Unity Permanent Increase 2026-10-10 2026-10-17

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Texture To Model (Voxel)

  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Stylized
  • Theme > Low Poly
Texture to Model (Voxel) is a Unity editor tool that converts 2D textures into customizable 3D voxel models. Ideal for creating voxel worlds, characters, or objects, it offers control over resolution, pixel size, color quality, and materials.

Features:
- Texture to Voxel Model Conversion: Automatically converts 2D textures into 3D voxel models.
- Customizable Resolutions: Choose from a variety of preset texture resolutions (32x32 to 4096x4096).
- Scalable Models: Adjust the overall model scale and individual pixel size to match your needs.
- Color Optimization: Set color quality thresholds to reduce redundant materials and improve performance.
- Ignore Colors: Skip specific colors during the voxel generation process.
- Material Management: Generate unique materials for different colors or reuse similar ones for optimization.
- Progress Indicator: Real-time progress bar during voxel generation to monitor the process.
- Optimized for Performance: Supports GPU instancing for better performance with large models.

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Prices and availability may change.