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Texture Crunch Tool - Batch Fix & Resize Tool for Unity preview
Unity

Texture Crunch Tool - Batch Fix & Resize Tool for Unity

By Den4ik

Current price
FREE
Lowest recorded
FREE
6 likes
Texture Crunch Tool - Batch Fix & Resize Tool for Unity preview 1 1 / 4

Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Texture Crunch Tool - Batch Fix & Resize Tool for Unity Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Texture Crunch Tool - Batch Fix & Resize Tool for Unity

  • Tools, Systems & Learning > Development Tools & Automation
Batch Sprite Renamer Tool is a professional Unity editor extension that solves the problem of inconsistent asset naming in game development projects.

THE PROBLEM:
Manual renaming of multiple sprites and textures is time-consuming and error-prone. Inconsistent naming conventions make asset management difficult and reduce team productivity.

THE SOLUTION:
Batch Sprite Renamer Tool provides:

SIMPLE MODE:
• Drag-and-drop interface for quick renaming
• Customizable prefixes (Button, Sprite, Icon, Image, Texture)
• Configurable numbering (starting number, underscore usage)
• Real-time preview of new names
• Undo support for safe operations

ADVANCED MODE:
• Folder-based batch processing
• Recursive subfolder scanning
• Selective sprite renaming with checkboxes
• Bulk operations for entire directories
• Visual sprite previews in list

FEATURES:
• Bilingual interface (Russian/English)
• Supports PNG, JPG, JPEG, TGA, BMP formats
• Unity Editor integration
• Safe renaming with error handling
• Professional workflow optimization

Perfect for UI development, sprite organization, and maintaining consistent naming conventions across Unity projects.

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