Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About Texture Array Essentials
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Learning & Tutorials
- Art & Visuals > Textures & Materials
Texture Array Essentials allows you to easily use Texture2DArrays in your workflow with no hassle at all, whether that be creating or modifying them, assigning textures through a custom inspector, or reading textures in a shader, TAE makes it easy! Ontop of the easy creation and modification of texture arrays, TAE also includes a simple to use system to handle the constantly changing indexes of textures in an array to check exactly where a texture has been placed with no extra work required. Easy Creation/Modification: Create and modify Texture Arrays with ease in the custom windows. Many settings to change the output array. Support for almost any texture format. Allows texture resizing for mismatched resolutions. Simple GUI Implementation: Easily add fields into your custom inspector to directly modify a texture array. Includes a in depth array GUI drawer to track a textures index and ensure that you are assigning to the correct place. Automatically handles creation and modification of a texture array. Shader Functions: Includes shader functions to easily access a texture array at any index without the hassle of changing indexes. Easily check if a texture is assigned in the inspector. Full Documentation: Includes tutorials on the create/modify windows and setting up your own material with the custom GUI and shader functions. Each script is fully documented with code samples. Compatibility: Supports Built-In, URP, & HDRP render pipelines. Tested and working in Unity 6, 2023, 2022, & 2021.