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Tetra Attributes preview
Unity

Tetra Attributes

By Tetra Creations

FREE

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Tetra Attributes 2 price observations from Jul 31, 2026 to Nov 1, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jul 31, 2026: FREE. Unity First Price 2026-07-31 2026-08-07 Nov 1, 2026: FREE. Latest store price Jul 31, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-07-31 2026-08-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tetra Attributes

  • Tools, Systems & Learning > Development Tools & Automation
This is a collection of C# attributes for the Unity editor that I use in most of my projects. Some are essential, like ReadOnly, which I've been using for several years. While others like Title are more for keeping the inspector window organized and clear. Once imported simply add this line to your file header to use any attributes: using TetraCreations.Attributes; Attributes [Tile]: Alternative to Header attribute but with a line to separate the title from other fields. [ReadOnly]: Used to disable modifications to a serialized field. [DrawIf]: Draw a property field if the condition is true. (Only for Boolean and Enum) [HelpBox]: Display an help box in the inspector with a message and a type (None, Info, Warning, Error) [MinMaxSlider]: Show a slider with minimum and maximum values for a Vector2. [SnappedSlider]: Draw a slider to increase an integer or a float value by a certain amount (step) and clamped by a minimum and a maximum value. (Only for Integer and Float) [Required]: Draw an Help Box (Error Type) if a field value is empty or null. [PathReference]: Store a reference to an asset folder in the editor. [Button]: Draw button in the inspector, it needs to be used with a method and not a field. [SpritePreview]: Draw the texture below a sprite field. [Tags]: Display a dropdown with all available tags. Documentation includes a demo scene with a single script using every attribute, offline documentation in PDF and Markdown with code examples and screenshots, and online documentation.

Unity price last checked .

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