Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity Permanent Decrease 2026-09-24 2026-10-01 | |
| $19.98 | Unity First Price 2026-08-24 2026-08-24 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Tethered Template
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 3D
Tie any two characters together with a real physics chain or rope, then drag, tug, and wrap them through your world. Whether you're chaining up a cooperative escape or staging a physics driven tug of war, this template hands you full control over every link. It drapes over cover, catches on pillars, and hauls with true weight.
HOW TO USE:
Use the TetherCharacter and TetherAttachPoint components for an easy, parameter driven way to tie any two rigs together and pull them with real physics. Drop them on your pawns and the solver wires itself on the first attach.
Alternatively, open the included Showcase scene to see every feature in action, or clone a Tether Item asset and tune its parameters to author your own chain or rope feel from scratch.
EASY TO CUSTOMIZE:
Create the perfect chain or rope for your scene using exposed parameters on the Tether Item asset:
Two Tether Feels: A rigid Chain of interlocked oval links, or an elastic Bungie Cord that stretches and snaps back. Clone either to make your own.
Length & Slack: Dial the leash and the hang before it pulls taut, per item or per character.
Stiffness & Damping: Go from a hard chain yank to a soft, springy rope on one slider.
Break Distance: Snap the link past a set stretch, or make it unbreakable.
Weight & Brace: Heavier wins. Plant your feet to win the pull instead of getting dragged across the floor.
Surface Drag: Drop a TetherSurface on any floor. Ice sends a dragged body sliding, a grate fights the pull.
Tug Burst: Set the yank speed, the plant, the lift cap, and the cooldown, then layer the built in heave pose onto your own rig.
Belt & Shackle: A belt ring rides the live waist bone in every pose. The tie point slides around it to face the pull, and a shackle bead hangs the chain.
Tune It Live: Every parameter sits in the Inspector and is safe to change while the game runs.
Every Tether Item is fully documented, with clean, well commented C#, making it easy to modify, expand, and build your own mechanics on top.
TEMPLATE BONUS:
Automatic Camera Tour: Sit Back, Then Free Roam
Step on the pad and the showcase presents itself. A smooth spline camera glides the whole course, holds on every station in turn, then hands control straight back to you.
TEMPLATE INCLUDES:
- Tether Solver: Stays stable across trains of three or more endpoints
- Rope Sim: Draping simulation with world collision and pillar wrap tracking
- Starter Tether Items: Chain and Bungie Cord (ScriptableObjects)
- Character Controller: Third person movement with a collision tested camera boom
- Belt & Shackle: Waist attach that rides the animated bone in every pose
- Surface Drag: Component for ice that slides and grates that resist
- Tug Burst: Splits force by weight, with a layered heave pose
- Starter Meshes & Materials: Rigged mannequin, chain & bungie meshes, painted sky, plus a full set of demo materials and textures
- Source Code: Clean, fully commented C# in one assembly
- Documentation: An organized guide to help you get started in your project
- Showcase Map: 8 hands on stations and cinematic fly through