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Tessaractic Infinite Procedural Terrain preview
Unity

Tessaractic Infinite Procedural Terrain

By TESSARACT LAB

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.

Recorded prices for Tessaractic Infinite Procedural Terrain 3 price observations from Jul 2, 2026 to Nov 1, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $27.50 $54.99 Jul 2, 2026: $54.99. Unity First Price 2026-07-02 2026-07-09 Aug 8, 2026: $34.99. Unity Permanent Decrease 2026-08-08 2026-08-15 Nov 1, 2026: $34.99. Latest store price Jul 2, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity Permanent Decrease 2026-08-08 2026-08-15
$54.99Unity First Price 2026-07-02 2026-07-09

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tessaractic Infinite Procedural Terrain

  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
  • Theme > Realistic
Tessaractic is a high-fidelity, fully GPU-driven, infinite procedural terrain generation system designed exclusively for the Unity Built-in Render Pipeline & Universal Render Pipeline. By offloading the entire mesh generation and noise evaluation pipeline to the GPU, Tessaractic generates endless, geologically rich landmasses at runtime with zero pre-baking, zero heightmaps, and no CPU-side mesh bottlenecks.

At its core, the system utilizes a proprietary octree subdivision algorithm (Frank's Equation) coupled with Fractional Brownian Motion (FBM) noise. This math produces organic terrain formations—such as overhangs, cliffs, and rolling hills—directly on the GPU using a highly parallelized Marching Cubes pipeline, which streams chunks seamlessly as the player moves, (No Dependencies)

Is the Content Customizable?
Yes, completely. Tessaractic is designed with a "Customize-Friendly" open-source philosophy where all 12 core files (C# scripts, HLSL compute shaders, and CG shaders) are fully exposed, commented, and editable.

Customization options include:
- Inspector-Driven Mathematics: Instantly tweak the shape, frequency, detail levels, and layout of the terrain through Inspector fields.
- Flexible Terrain Shader: The custom triplanar terrain shader includes editable properties for slope-based material blending, per-biome height bands, Parallax Occlusion Mapping (POM) depth control, and specular wetness simulation.
- Procedural Environment Stack: Tweak the atmosphere easily with dedicated managers for the Day-Night Cycle, Procedural Skybox, and Procedural Clouds.
- Deterministic Seeding: Feed any string seed into the generator to recreate identical landscapes deterministically.

Unity price last checked .

Prices and availability may change.