Territory Capture 2D Template
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Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $6.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $6.99 | Unity Permanent Decrease 2026-10-10 2026-10-17 | |
| $9.99 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Territory Capture 2D Template
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Retro & Arcade
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
The package includes ready-to-use gameplay logic where the player leaves safe territory, draws a capture trail, closes areas, fills territory and avoids enemies. It is suitable for arcade games, casual games, retro-inspired projects, mobile games and quick prototypes.
The template includes a playable demo with menu, pause, win, game-over and high score screens. Core gameplay systems such as level progression, lives, timer, scoring, best scores, player movement, enemy movement, territory fill logic, keyboard input, touch input, sound effects, music and volume controls are already included.
The project is designed to be easy to customize. Developers can adjust level balance, timer values, lives, capture goal, scoring and enemy behavior from the included scripts and configuration assets. Visuals and UI are also organized under a single package folder so they can be replaced or extended for a custom game style.
The included scenes are URP-ready and intended as a clean starting point for developers who want to build a full territory capture game faster instead of creating the base systems from scratch.