Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity First Price 2026-09-17 2026-09-17 | |
| $27.99 | Unity New Release Discount 2026-09-17 2026-10-01 | |
| $27.99 | Unity New Release Discount 2026-09-17 2026-10-01 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Terrain to Mesh - 256 Layers, Biomes, Anti-Tiling
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Nature & Countryside
- Art & Visuals > VFX
Workflow & Vegetation Alignment
Customize your Chunk Divisions, Mesh Vertex Quality, and LODs per Chunk prior to conversion. Automatically extract trees and detail objects from the native terrain, snapping and aligning floating trees perfectly onto the converted mesh surface in one click.
Single-Pass 256-Layer Shader Engine
Unlike traditional splatmap shaders that limit texture layer counts and bottleneck the GPU, Our framework bypasses these performance barriers to support up to 256 texture layers in a single pass.(Terrain Texture Dimensions must be same). It utilizes lightweight Texture Arrays paired with baked Index Maps, Weight Maps, and Parameter Maps to keep all normal maps, surface parameters, tiling, and offsets of each Layers fully intact.
Stochastic Hex Anti-Tiling
Integrated as an optional toggle feature to completely eliminate visible grid repetition on your converted mesh terrain. It executes using minimal GPU ALU without relying on memory-heavy Look-Up Tables (LUTs).
Dynamic Weather & Environmental FX
Toggleable environmental FX featuring a procedural Rain System complete with noise-bound puddles, animated water ripples, and surface runoff.
Quickly toggle Snow Accumulation and Erupting Lava features to create a dynamic, atmospheric world right out of the box.
Render Texture Player Interaction
Real-time player interaction on both wet and snow surfaces driven by dynamic Render Textures, providing seamless surface displacement without complex setup.
Production Ready & Plug 'n Play
Highly optimized for maximum performance, keeping your converted environment visually lossless, dynamic, and interactive. Easy to set up and production-ready for your project!