Current sales News My Tracked Assets Login
Terrain to Mesh - 256 Layers, Biomes, Anti-Tiling preview
Unity

Terrain to Mesh - 256 Layers, Biomes, Anti-Tiling

By JAMSWork

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.

Recorded prices for Terrain to Mesh - 256 Layers, Biomes, Anti-Tiling 4 price observations from Sep 17, 2026 to Nov 5, 2026. Lowest recorded price $27.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Sep 17, 2026: $27.99. Unity New Release Discount 2026-09-17 2026-10-01 Sep 17, 2026: $27.99. Unity New Release Discount 2026-09-17 2026-10-01 Sep 17, 2026: $39.99. Unity First Price 2026-09-17 2026-09-17 Nov 5, 2026: $39.99. Latest store price Sep 17, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$39.99Unity First Price 2026-09-17 2026-09-17
$27.99Unity New Release Discount 2026-09-17 2026-10-01
$27.99Unity New Release Discount 2026-09-17 2026-10-01

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Terrain to Mesh - 256 Layers, Biomes, Anti-Tiling

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
  • Art & Visuals > VFX
An All-In-One Terrain to Mesh Conversion System packed with robust features: bake up to 256 Texture Layers along with their individual Normal Maps, Smoothness, Tiling, and Offset parameters in a Single Pass! Includes Stochastic Hex Anti-Tiling to eliminate repetitive grid patterns, alongside Dynamic Weather (Interactive Rain with puddles and ripples, Procedural Snow Accumulation, and Destructive Lava)—all in just a Single Click!

Workflow & Vegetation Alignment
Customize your Chunk Divisions, Mesh Vertex Quality, and LODs per Chunk prior to conversion. Automatically extract trees and detail objects from the native terrain, snapping and aligning floating trees perfectly onto the converted mesh surface in one click.

Single-Pass 256-Layer Shader Engine
Unlike traditional splatmap shaders that limit texture layer counts and bottleneck the GPU, Our framework bypasses these performance barriers to support up to 256 texture layers in a single pass.(Terrain Texture Dimensions must be same). It utilizes lightweight Texture Arrays paired with baked Index Maps, Weight Maps, and Parameter Maps to keep all normal maps, surface parameters, tiling, and offsets of each Layers fully intact.

Stochastic Hex Anti-Tiling
Integrated as an optional toggle feature to completely eliminate visible grid repetition on your converted mesh terrain. It executes using minimal GPU ALU without relying on memory-heavy Look-Up Tables (LUTs).

Dynamic Weather & Environmental FX
Toggleable environmental FX featuring a procedural Rain System complete with noise-bound puddles, animated water ripples, and surface runoff.
Quickly toggle Snow Accumulation and Erupting Lava features to create a dynamic, atmospheric world right out of the box.

Render Texture Player Interaction
Real-time player interaction on both wet and snow surfaces driven by dynamic Render Textures, providing seamless surface displacement without complex setup.

Production Ready & Plug 'n Play
Highly optimized for maximum performance, keeping your converted environment visually lossless, dynamic, and interactive. Easy to set up and production-ready for your project!

Unity price last checked .

Prices and availability may change.