Tensio: Advanced Rope Physics
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Tensio: Advanced Rope Physics
- Audio > Sound Effects & Ambience
Advanced XPBD Physics Solver:
- Motion Interpolation: The physics solver smoothly interpolates with the render loop, completely eliminating visual ghosting for buttery-smooth rope motion at any framerate.
- Isometric Bending Constraints: Ropes resist unnatural folding and buckling, maintaining realistic U shapes even under high compression.
- Fictitious Mass Scaling: Create infinitely stable heavy chains. Attach massive Rigidbody weights to the bottom of a chain without artificially stretching the top segments.
- Coulomb Friction and Restitution: True physical friction based on penetration depth. Ropes slide naturally across surfaces but physically bite and hold tight when pulled over sharp edges.
- Two-Way Coupling: Real physical interaction; ropes apply forces to Rigidbodies, and Rigidbodies dynamically pull on ropes.
- Zero-Pop Initialization: Ropes pre-simulate in the editor using actual gravity and exact zero-velocity damping. They wake up perfectly settled on the very first frame with absolutely zero start-up jitters.
Intuitive Editor and Workflow:
- Smart Debris Management: Automatically clean up severed, unpinned rope pieces during intense slicing. Choose between Simulated or highly-optimized Rigid modes, complete with smooth scale-to-zero animations to preserve performance.
- Unity Splines Integration: Rapidly design and route cables across your scenes using Unity's official Splines package.
- 1-Click Static Mesh Baking: Instantly freeze a simulated rope at its perfect resting position and bake it into a highly optimized Static Mesh asset. Perfect for zero-cost environment dressing (power lines, vines, etc.).
- Teleportation Protection: Move pinned anchors freely via script or Scene View without triggering explosive physics whip effects.
Powerful Runtime API:
- Smart Splitting: Slice ropes at any point in real-time using splitAtWorldPosition(worldPos).
- Dynamic Forces: Easily apply physical impacts using AddExplosionForce or push specific particles via code.
- Winching and Pinning: Smoothly reel ropes in or out using the ChangeLength() helper, and dynamically drop or attach weights mid-gameplay.
Procedural Rendering and Collisions:
- Braided Geometry and Torsional Twist: Generate realistic multi-strand ropes. Apply procedural visual twist with explicit tangents for flawless URP/HDRP normal map lighting.
- Stretch-Reactive Twist: Physics meets art. Twist density dynamically reacts to physical tension, causing ropes to realistically uncoil when pulling heavy weights.
- Animated Spinning: Animate the twist offset over time to effortlessly simulate drills or rapidly rotating mechanical shafts.
- Visual Stress: Responsive procedural tube meshes physically thin out and change color as tension increases. Specialized chain link rendering is also included.
- Self and Inter-Rope Collision: Ropes will not pass through themselves, and multiple ropes can tangle and interact complexly.
- Aerodynamics: Built-in wind and turbulence simulation with realistic air drag.
Immersive 3D Spatial Audio:
- Dynamic Tension SFX: Procedural creaking and snapping sounds modulate pitch and volume based on real-time stress. Hear the rope strain before it breaks.
- 3D Spatial Tracking: Audio sources dynamically slide along the length of massive cables to stay closest to the player's AudioListener.
- Impact Pooling and Mixer Routing: Multiple impact sounds overlap naturally without cutting off, all fully routable to your Unity Audio Mixer.