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Telemetry System - ZorCeDev preview
Unity

Telemetry System - ZorCeDev

By ZorCeDev

$15.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15.99. The latest store price is $15.99, matching the lowest recorded price shown here.

Recorded prices for Telemetry System - ZorCeDev 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $15.99. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Jun 20, 2026: $15.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $15.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price
$15.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Telemetry System - ZorCeDev

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
TelemetrySystem gives you a clean, production-ready way to collect player data in your Unity game. Events are queued in memory, persisted to disk when offline, and automatically sent to your backend when connectivity is restored, so no data is ever lost.
The system supports REST API, Supabase, and Firebase Analytics out of the box, and all three can run simultaneously via a composite provider. A built-in Editor Debug Window lets you monitor the live event stream, inspect event properties, and trigger manual flushes without leaving Unity.
Setup takes minutes: drop in a ScriptableObject config asset, add one component to your scene, and you are ready to track. Full Zenject / Extenject support is included for teams using dependency injection. The asset is genre-agnostic and suitable for any type of Unity project.

Unity price last checked .

Prices and availability may change.