About TDCore - Ultimate Tower Defense Asset
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
A versatile asset that provides everything you need to bring your tower defense game idea to life.
Full 2D/3D support - Automatic Camera setup, entity rotation in 2D and 3D, support for 2D sprite animation (2,4,6,8 dimensions) and correct positioning of entities when they attack each other.
Round Manager - Flexible system for creating rounds and waves for your game right in the inspector, supports endless mode.
Path - The asset supports 3 types of paths. SplinePath, GridPath and GridAutopath: you can create mazes by building your towers and enemies will find the path to the exit automatically!
Placement - You can define how players can place their towers in 3 ways: on the grid, freely within boundaries and with collision checks or in pre-designated spots on the level.
Save/Load - save and load system so your players can continue the playthrough right where they left off.
Towers and Units - Some TD games need only towers and enemies, others also require allied units to add complexity to the game. You can do both with this asset.
Attack - Different attack patterns to create variety of towers and entities for your game. Melee, Ranged, Fires and Lasers. Also supports modifications: Multitarget, Bounce, Splash, Crit and Bash. Plus ability system that allows you to create unique attack modifications.
Ability - Flexible ability system that allows you to create any ability, samples are provided to get you started. Create auras, stun enemies, apply burning effects, heal your units in the area and more with the comprehensive ability system.
Leveling - Leveling capability allows your entities to gain XP and increase their levels, changing their stats. You can use it for heroes of your game, or towers. The choice is yours.
Technology - Keep the availability of towers and abilities behind technology trees to make your game more interesting.
Resources - Easily create and customize new resource types.
Armor/Damage - Define your own armor and damage types with the corresponding effectiveness to add more layers to your gameplay.
Audio System - Audio is important part of any game, and this asset allows you to define what kind of sounds should be played when entities interact with the world around them.
Full 2D/3D support - Automatic Camera setup, entity rotation in 2D and 3D, support for 2D sprite animation (2,4,6,8 dimensions) and correct positioning of entities when they attack each other.
Round Manager - Flexible system for creating rounds and waves for your game right in the inspector, supports endless mode.
Path - The asset supports 3 types of paths. SplinePath, GridPath and GridAutopath: you can create mazes by building your towers and enemies will find the path to the exit automatically!
Placement - You can define how players can place their towers in 3 ways: on the grid, freely within boundaries and with collision checks or in pre-designated spots on the level.
Save/Load - save and load system so your players can continue the playthrough right where they left off.
Towers and Units - Some TD games need only towers and enemies, others also require allied units to add complexity to the game. You can do both with this asset.
Attack - Different attack patterns to create variety of towers and entities for your game. Melee, Ranged, Fires and Lasers. Also supports modifications: Multitarget, Bounce, Splash, Crit and Bash. Plus ability system that allows you to create unique attack modifications.
Ability - Flexible ability system that allows you to create any ability, samples are provided to get you started. Create auras, stun enemies, apply burning effects, heal your units in the area and more with the comprehensive ability system.
Leveling - Leveling capability allows your entities to gain XP and increase their levels, changing their stats. You can use it for heroes of your game, or towers. The choice is yours.
Technology - Keep the availability of towers and abilities behind technology trees to make your game more interesting.
Resources - Easily create and customize new resource types.
Armor/Damage - Define your own armor and damage types with the corresponding effectiveness to add more layers to your gameplay.
Audio System - Audio is important part of any game, and this asset allows you to define what kind of sounds should be played when entities interact with the world around them.