About TattooRuntimeEditor
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
TattooRuntimeEditor — Tattoo Compositing & One-Click Texture Baking for Unity
A professional-grade, artist-friendly tattoo overlay and texture-baking solution for Unity characters and props.
Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production-ready PNG and apply it to your material—clean, fast, and persistent.
Use Cases
Character customization (tattoos, decals, face paint)
NPC/variant generation (quick look changes without shader work)
Props & gear decals (logos, labels, markings)
URP/Built-in projects needing a simple, reliable texture-based pipeline
Core Features
Interactive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotate
One-Click Bake + Apply: generate a new PNG and apply it to the material for a persistent result
Non-Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)
Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)
Resolution Control: choose baked output size (preview remains lightweight)
Production Workflow (Editor + Runtime)
Edit Mode: preview quickly without importing/saving assets
Save/Bake: writes a baked PNG asset into the project and applies it
Play Mode / Build: optional sandbox save/load via Application.persistentDataPath
You'll Benefit
Faster art iteration and fewer manual texture edits
Consistent, production-ready outputs with a simple setup
A clean pipeline that avoids shader dependencies for common tattoo/decal needs
Upgrade your character customization pipeline today.
A professional-grade, artist-friendly tattoo overlay and texture-baking solution for Unity characters and props.
Iterate in the Editor with an interactive preview (move/scale/rotate), then bake a production-ready PNG and apply it to your material—clean, fast, and persistent.
Use Cases
Character customization (tattoos, decals, face paint)
NPC/variant generation (quick look changes without shader work)
Props & gear decals (logos, labels, markings)
URP/Built-in projects needing a simple, reliable texture-based pipeline
Core Features
Interactive Editor Preview: drag to move, wheel to scale, Ctrl+wheel to rotate
One-Click Bake + Apply: generate a new PNG and apply it to the material for a persistent result
Non-Destructive Preview Workflow: preview uses MaterialPropertyBlock (no material asset modification until you bake)
Flexible Targeting: pick Renderer + material slot + texture property (_BaseMap / _MainTex or custom)
Resolution Control: choose baked output size (preview remains lightweight)
Production Workflow (Editor + Runtime)
Edit Mode: preview quickly without importing/saving assets
Save/Bake: writes a baked PNG asset into the project and applies it
Play Mode / Build: optional sandbox save/load via Application.persistentDataPath
You'll Benefit
Faster art iteration and fewer manual texture edits
Consistent, production-ready outputs with a simple setup
A clean pipeline that avoids shader dependencies for common tattoo/decal needs
Upgrade your character customization pipeline today.