Tasty Grass Shader (URP/HDRP 3D/VR)
Rated 4.0/5 from 15 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.50. The latest store price is $45.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $45 | Latest store price | |
| $25.20 | $25 Sale | |
| $22.50 | Unity Discount 2026-08-14 2026-08-26 | |
| $18 | Unity Flash Sale 2026-08-13 2026-08-14 | |
| $13.50 | Unity Flash Sale 2026-08-12 2026-08-13 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Tasty Grass Shader (URP/HDRP 3D/VR)
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
FEATURES
🌱 Powerful procedural generation
- Scriptable Object-based settings system
- Use any grayscale texture to control the distribution of parameters, such as: height, angle, bending, thickness, and color of grass blades
- Up to four customizable layers of variation
- Several ready-to-use noise textures included.
⚡ Fast and beautiful
- Separated baking and rendering pass at load time for maximum runtime performance.
- Renders hundreds of thousands of blades often under one millisecond on a modern mid-range GPU.
- Control density over distance via template settings and graphics quality settings.
- Support for Multi-Sampling Anti-Aliasing (MSAA) and Alpha-To-Coverage in URP Forward.
🌬️ Wind and collision system
- Simple and effective procedural wind.
- Tweakable wind speed, strength and patterns.
- Use sphere colliders to make objects interact with the grass.
🌿 Flexible
- Use custom textures for grass blades.
- Create your own plants and flowers.
- Also usable for ground debris, like fallen leaves and pebbles.
- Slope cutoff control.
🚫 Easy to get started
- 14 presets for grass, flowers and debris included
- Several grass textures included
- 4 wind presets included
⛰️ Support for Unity Terrain
- Grass can be assigned to entire terrain, a single Texture Layer or painted.
- Built-in chunk system for optimal runtime performance on large terrains.
🎲 Support for any Unity Mesh
- Height controllable via vertex color.
- Vertex colors from meshes supported.
- Vertex colors from Polybrush supported.
🕶️ Supports 3D (Forward and Deferred) and VR (Single-Pass Instanced and Multipass)
🧑💻 Hack-friendly
- Support for custom rendering materials.
- Via Unity Shader Graph
- Via Amplify Shader Editor.
- Via Shader-Code.
- API for loadscreens.
- Independent use from Unity components supported.
- Endpoints for custom terrain solutions included.
- Internal API fully exposed.
REQUIREMENTS
- Support for Shader-Compile Target 4.5, respectively:
- DirectX 11 feature level 11+
- OpenGL 4.3+
- OpenGL ES 3.1+
- Vulkan
- Metal
- (Incompatible with WebGL)
- Unity 2022.3+
- Universal Rendering Pipeline 12.1+ or High Definition Render Pipeline 12.1+
- Burst 1.6+ Package (included with Unity)
KNOWN ISSUES
- There is no compatibility with lightmaps yet.
- Compatibility with Unity 6 still being evaluated. Tested with 6000.0.22f1, known issues:
- (UI) Grass Painting Tool for the Unity Terrain has slightly overlapping text
- HDRP Support in Beta. Known issues:
- Motion Vectors don't account for movement by wind.
- VR compatibility with HDRP not vertified yet.
- Unity ECS is currently not supported.
- XR-Passthrough and MSAA are not workling.
FURTHER NOTES
The skybox used for the screenshots is not included in the package and is sourced from AllSky - 220+ Sky / Skybox Set.