Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $20 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Task Manager for Unity
- Tools, Systems & Learning > Development Tools & Automation
Built from the ground up for performance, the tool itself is non-intrusive. It uses allocation-free data buffers, throttled updates, and chunked processing for its scene scans, ensuring that monitoring your game's performance doesn't introduce new performance issues in the editor.
The brand new **Session History** feature automatically saves a detailed performance snapshot every time you exit Play Mode. This allows you to objectively compare performance before and after making changes, making it an invaluable tool for optimization and debugging.
**Is the provided content customizable?**
This is a diagnostic tool focused on data presentation. While the UI is a polished dark mode, the primary customization lies in how you view data. You can sort the object list by various metrics (Name, Triangles, Memory, CPU/GPU cost), search for specific objects, and filter to view only objects you have temporarily hidden.
**Suitable for a particular genre?**
The Advanced Task Manager is a universal, genre-agnostic tool. It is essential for any developer working on projects where performance is critical, including mobile games, VR/AR applications, and complex PC/console titles with high object counts.