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TargetTalk TT preview
Unity

TargetTalk TT

By targettalk_tt

$49

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.29. The latest store price is $49.

Recorded prices for TargetTalk TT 5 price observations from Aug 25, 2026 to Nov 3, 2026. Lowest recorded price $34.29. Exact dates and prices are listed below. $0.00 $24.50 $49.00 Aug 25, 2026: $49. Unity First Price 2026-08-25 2026-08-25 Aug 25, 2026: $34.29. Unity New Release Discount 2026-08-25 2026-09-08 Aug 25, 2026: $34.29. Unity New Release Discount 2026-08-25 2026-09-08 Aug 25, 2026: $34.29. Unity New Release Discount 2026-08-25 2026-09-08 Nov 3, 2026: $49. Latest store price Aug 25, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49Latest store price
$34.29Unity New Release Discount 2026-08-25 2026-09-08
$34.29Unity New Release Discount 2026-08-25 2026-09-08
$34.29Unity New Release Discount 2026-08-25 2026-09-08
$49Unity First Price 2026-08-25 2026-08-25

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About TargetTalk TT

  • Tools, Systems & Learning > Development Tools & Automation
Design motion with gizmos and values — no code, no animation.

TargetTalk (TT) is a Unity system for building projectile and flight choreography without writing code or authoring animation clips. Drag a preset into your scene, shape its trajectory with gizmos, tune the values in the Inspector — that's all it takes.

It doesn't replay a fixed path. It talks to its environment.

Most motion tools just play back a route you drew in advance. TT's motion holds a real-time conversation with your running game.

Automatically responds every frame as the target moves or the distance changes
Keeps tracking, waiting, curving, and timing intact — while still honoring its arrival accuracy (the promised hit) to the very end

So the same preset moves differently in every situation, as if it were alive.

One system, this much choreography

Hovering missiles · throws · magic orbs · arcs · boomerangs · spirals · chains · pets (companions) · flight AI · multi-agent behavior

It's not a tool for adding more weapon types — it's a tool for designing behavior.

Three pillars

1. Adaptive Motion

Even as a target's position and distance change, TT self-corrects its tracking, curves, and timing. The hit it promises at the moment of firing is kept, no matter how the environment shifts.

2. Intuitive Design

Shape trajectories with gizmos while watching them with your own eyes, then refine with values. No Play Mode, no compile waits — see results instantly in the editor. Even artists who don't code can finish their motion by hand.

3. AI-Assisted Authoring

An AI Learning Document ships with the package. Feed it to an LLM like ChatGPT or Claude, and it translates natural-language requests — "a projectile that hovers around a flower like a bee, then leaves again" — into TT parameter combinations. A new workflow for designing motion through text.

What's included

84 preset prefabs (2D · 2.5D · 3D)
47 production resources (Trail · Hit · Muzzle)
2D / 2.5D / 3D demo scenes included
23-language localized Inspector
Built-in RP · URP both supported
AI Learning Document bundled

Motion isn't code — it's a feel in the hands.

TargetTalk was built to carry an artist's intent straight into the running game, frame for frame, without a programmer translating it into code. Every parameter, every default, every preset has been hand-tuned.

Unity price last checked .

Prices and availability may change.