Unity
Advanced Targeting for Game Creator 2 Melee Module
By Arawn
$25
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About Advanced Targeting for Game Creator 2 Melee Module
Elevate your gameplay experience with the Advanced Targeting Module for Game Creator 2! This set of Game Creator 2 Instructions and Conditions enables your game characters to interact intelligently with the environment and other entities based on distance, visibility, and camera view. You don't want to target Enemies behind walls or outside of the Camera Frustum? Then this is your solution. Whether it's close-quarter combat, stealth mechanics, or strategic positioning, this module delivers precision and flexibility in-game targeting.
Key Features:
1. Precision Targeting: Allows characters to target entities based on specific distances, ensuring precise interactions.
2. Camera-Aware Logic: Seamlessly integrates with the camera's view frustum, enabling characters to target only entities in view.
3. Visibility Filters: Filtering allows characters to target entities that aren't obscured by objects with specific tags (e.g., walls).
4. Flexibility & Customization: Easily customizable parameters like distance, camera, and tag, giving developers fine-grained control over targeting behavior.
5. Plug & Play: Designed for Game Creator 2, ensuring effortless integration into your existing projects.
6. Optimized Performance: Scripts are designed with performance in mind, ensuring that your gameplay remains smooth. Makes use of Unity Jobs and Raycast Batching
7. Auto-Targeting: Automatically target enemies based on the player's mouse look direction, character forward direction or Input Direction to recreate targeting inside GC2 similar to Batman or Sifu. Specify tags, line of sight, distance, etc.
Use Cases:
- Action/Adventure Games/ 3rd Person RPG: Improve combat dynamics by allowing characters to auto-target the closest or farthest enemies within view.
- Stealth Games: Ensure that characters only target visible entities, enhancing stealth mechanics.
Key Features:
1. Precision Targeting: Allows characters to target entities based on specific distances, ensuring precise interactions.
2. Camera-Aware Logic: Seamlessly integrates with the camera's view frustum, enabling characters to target only entities in view.
3. Visibility Filters: Filtering allows characters to target entities that aren't obscured by objects with specific tags (e.g., walls).
4. Flexibility & Customization: Easily customizable parameters like distance, camera, and tag, giving developers fine-grained control over targeting behavior.
5. Plug & Play: Designed for Game Creator 2, ensuring effortless integration into your existing projects.
6. Optimized Performance: Scripts are designed with performance in mind, ensuring that your gameplay remains smooth. Makes use of Unity Jobs and Raycast Batching
7. Auto-Targeting: Automatically target enemies based on the player's mouse look direction, character forward direction or Input Direction to recreate targeting inside GC2 similar to Batman or Sifu. Specify tags, line of sight, distance, etc.
Use Cases:
- Action/Adventure Games/ 3rd Person RPG: Improve combat dynamics by allowing characters to auto-target the closest or farthest enemies within view.
- Stealth Games: Ensure that characters only target visible entities, enhancing stealth mechanics.