Unity
Tail Animator
$25.99
Rated 5.0/5 from 83 ratings on Unity.
About Tail Animator
- Tools, Systems & Learning > Development Tools & Automation
Version 2 is a package of behaviors that simulates elastic movement using procedural animation, adding realism and smoothness to keyframed animations. It dynamically responds to changes in an object’s position, rotation, and scale, working seamlessly on almost anything with bones or parented GameObjects, such as tails, capes, plants, tentacles, arms, or entire bodies. The package includes a tool for creating skinned meshes with bone structures directly inside Unity, supporting both editor and runtime skinning. It operates with minimal CPU impact, allowing multiple components to run simultaneously without performance loss, and works across all render pipelines. Key features include a custom inspector with helpful functions, smoothing and enhancing original animation files, customizable parameters for jiggle, stiffness, or wave motion, collision detection with world-space or selected colliders, optional inverse kinematics algorithms, blending with keyframed animation, detailed commented source code, and fully functional demo scenes.