Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Tagment - Component Tags
- Tools, Systems & Learning > Development Tools & Automation
Tagment is a lightweight Unity extension that lets you assign custom tags directly to individual components, moving beyond standard GameObject-level tagging. By tagging specific components, you can easily organize, filter, and identify them at runtime to build flexible ability systems, detection filters, and conditional behaviors.
Why Tag Components?
Imagine a character setup with multiple colliders (head, body, limbs) all attached to a single GameObject. With Tagment, you can apply a custom tag to each Collider component individually. When a raycast strikes the character, you can instantly check the component's tag to determine exactly which body part was hit, enabling highly precise and modular hit detection.
Key Features:
- True Component Tagging: Tag scripts, colliders, and built-in components independently of their parent GameObject.
- Advanced Filtering: Easily query and filter components at runtime based on their specific tags.
- Modular Design: Perfect for complex combat mechanics, inventory systems, and granular interaction layers.
Whether you are building complex hitboxes or dynamic trigger systems, Tagment gives you the exact component-level control your Unity project needs.
Why Tag Components?
Imagine a character setup with multiple colliders (head, body, limbs) all attached to a single GameObject. With Tagment, you can apply a custom tag to each Collider component individually. When a raycast strikes the character, you can instantly check the component's tag to determine exactly which body part was hit, enabling highly precise and modular hit detection.
Key Features:
- True Component Tagging: Tag scripts, colliders, and built-in components independently of their parent GameObject.
- Advanced Filtering: Easily query and filter components at runtime based on their specific tags.
- Modular Design: Perfect for complex combat mechanics, inventory systems, and granular interaction layers.
Whether you are building complex hitboxes or dynamic trigger systems, Tagment gives you the exact component-level control your Unity project needs.