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TacticsPack – Tower Defense AI Expansion for BTGraph preview
Unity

TacticsPack – Tower Defense AI Expansion for BTGraph

By TheCoderGuy

$17.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.98. The latest store price is $17.99.

Recorded prices for TacticsPack – Tower Defense AI Expansion for BTGraph 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $17.98. Exact dates and prices are listed below. $0.00 $9.00 $17.99 Jun 20, 2026: $17.98. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $17.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$17.99Latest store price
$17.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About TacticsPack – Tower Defense AI Expansion for BTGraph

  • Theme > Military & Combat
TacticsPack is a modular AI extension for BTGraph, designed specifically for isometric and grid-based Tower Defense games.

It provides a complete set of production-ready Behavior Tree nodes and clean gameplay interfaces for implementing advanced targeting, combat logic, economy systems, wave control, and waypoint-based movement — all fully decoupled and extensible.

This pack is built with architecture-first principles, allowing you to plug it into existing systems without hard dependencies or rigid gameplay assumptions.

Included Systems

Advanced Targeting
- Find Weakest Target
- Find Strongest Target
- Find Closest To Goal
- Dynamic Target Switching
- Priority-based Target Logic

Combat & Damage
- Rotate To Target
- Fire Projectile
- Apply AOE Damage
- Apply Status Effects
- Retarget Control Logic

Economy & Placement
- Currency Validation & Spending
- Tile Reservation / Release
- Placement Validation Nodes

Waypoint Movement
- Move To Next Waypoint
- Is At Waypoint
- Goal Reached Detection

Wave Management
- Start Wave
- Spawn Unit
- Wave Cleared Detection

Clean Interface-Based Architecture
All gameplay logic is decoupled via interfaces:
- ITacticsTargetPriorityAgent
- ITacticsProjectileAgent
- ITacticsAOEAgent
- ITacticsStatusAgent
- ITacticsEconomyAgent
- ITacticsPlacementAgent
- ITacticsWaveAgent
- ITacticsCombatStateAgent
- ITacticsWaypointAgent

This ensures maximum flexibility and integration into your existing systems.
No forced inheritance. No rigid gameplay controller.

You stay in control.

Designed For
- Isometric Tower Defense games
- Grid-based strategy games
- Hybrid TD / RTS projects
- Developers who want structured, scalable AI

Requirements
Requires BTGraph or BTGraph Pro.

Unity price last checked .

Prices and availability may change.