Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.98. The latest store price is $17.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $17.99 | Latest store price | |
| $17.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About TacticsPack – Tower Defense AI Expansion for BTGraph
- Theme > Military & Combat
It provides a complete set of production-ready Behavior Tree nodes and clean gameplay interfaces for implementing advanced targeting, combat logic, economy systems, wave control, and waypoint-based movement — all fully decoupled and extensible.
This pack is built with architecture-first principles, allowing you to plug it into existing systems without hard dependencies or rigid gameplay assumptions.
Included Systems
Advanced Targeting
- Find Weakest Target
- Find Strongest Target
- Find Closest To Goal
- Dynamic Target Switching
- Priority-based Target Logic
Combat & Damage
- Rotate To Target
- Fire Projectile
- Apply AOE Damage
- Apply Status Effects
- Retarget Control Logic
Economy & Placement
- Currency Validation & Spending
- Tile Reservation / Release
- Placement Validation Nodes
Waypoint Movement
- Move To Next Waypoint
- Is At Waypoint
- Goal Reached Detection
Wave Management
- Start Wave
- Spawn Unit
- Wave Cleared Detection
Clean Interface-Based Architecture
All gameplay logic is decoupled via interfaces:
- ITacticsTargetPriorityAgent
- ITacticsProjectileAgent
- ITacticsAOEAgent
- ITacticsStatusAgent
- ITacticsEconomyAgent
- ITacticsPlacementAgent
- ITacticsWaveAgent
- ITacticsCombatStateAgent
- ITacticsWaypointAgent
This ensures maximum flexibility and integration into your existing systems.
No forced inheritance. No rigid gameplay controller.
You stay in control.
Designed For
- Isometric Tower Defense games
- Grid-based strategy games
- Hybrid TD / RTS projects
- Developers who want structured, scalable AI
Requirements
Requires BTGraph or BTGraph Pro.