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Tactical Pack for Behavior Designer Pro preview
Unity

Tactical Pack for Behavior Designer Pro

By Opsive

$20

Rated 5.0/5 from 70 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.

Recorded prices for Tactical Pack for Behavior Designer Pro 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Oct 31, 2026: $20. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price

About Tactical Pack for Behavior Designer Pro

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Transform your AI agents into tactical combat units with the Tactical Pack for Behavior Designer Pro. This powerful add-on enables your agents to perform sophisticated combat maneuvers, coordinate group attacks, and execute tactical strategies with minimal setup in both 2D and 3D environments. Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your project. Included Behavior Tree Tasks: Ambush, Attack, Charge, Defend, Flank, Leapfrog, Retreat, Shoot and Scoot, Surround. Tasks are ideal for strategy games, RTS games, enemy squads, and any project requiring coordinated attacks. Pathfinding Integrations include Unity's NavMesh System and A* Pathfinding Project by Aron Granberg. Designed for Performance and Compatibility: supports 2D and 3D environments, built on a GameObject-based workflow, integrates with Playmaker and the Ultimate Character Controller.

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