Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price |
About Tactical Engine
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
- Art & Visuals > UI & GUI
Build advanced squad-based AI with ease
Whether you're building a real-time stealth game like Door Kickers, a tactical shooter like SWAT, or a strategy hybrid like XCOM, Tactical Engine provides the tools to make it happen faster and smarter.
Tactical Engine is a development system for top down tactical shooter games that provides advanced tools for the creation, configuration, and management of missions, characters, weapons, and interactions, with a high degree of customization. Its goal is to help developers build content-rich levels with varied objectives and precise control over in-game actions and events.
Core Features
Waypoint-based AI logic: Design and assign behavior patterns with a visual, event-driven system.
Waypoint editor: Create patrols, breach points, cover systems, and interactions with full in-editor control.
Modular actions: Add or customize actions like move, shoot, aim, wait, peek, breach, etc.
Sensor system: AI units can detect enemies using vision cones, sound, and line-of-sight checks.
Playable characters: Integrated system for player-controlled units with commands and responses.
Enemy AI controller: Create enemies that react dynamically to sound, vision, or strategic triggers.
Custom actions and conditions: Extend logic easily via scriptable architecture.
Ideal For
Top-down shooters
Tactical stealth games
Turn-based or real-time squad combat
AI sandbox simulations
Rapid prototyping of AI-heavy gameplay
Why Tactical Engine?
Developing robust tactical AI is hard and time-consuming. Tactical Engine removes the boilerplate and gives you a solid foundation to build complex scenarios without reinventing the wheel.
Designed to be designer-friendly, extensible, and production-ready.
Includes
Complete source code (C#)
Demo scene with full setup
Step-by-step documentation
UI panels and interaction system
This package use Third-Party content from:
Cursor Pack By Kenney
Sound Effects By Pixabay
RPGsounds By Kenney
Voiceover Pack By Kenney
free-houseplants By nobiax
Ultimate Gun Pack By Quaternius
lowpoly-fitness-characters By iPoly3D
[All Third-Party assets are under the CC0 license see "Third-Party Notices.txt" on package content]
Whether you're building a real-time stealth game like Door Kickers, a tactical shooter like SWAT, or a strategy hybrid like XCOM, Tactical Engine provides the tools to make it happen faster and smarter.
Tactical Engine is a development system for top down tactical shooter games that provides advanced tools for the creation, configuration, and management of missions, characters, weapons, and interactions, with a high degree of customization. Its goal is to help developers build content-rich levels with varied objectives and precise control over in-game actions and events.
Core Features
Waypoint-based AI logic: Design and assign behavior patterns with a visual, event-driven system.
Waypoint editor: Create patrols, breach points, cover systems, and interactions with full in-editor control.
Modular actions: Add or customize actions like move, shoot, aim, wait, peek, breach, etc.
Sensor system: AI units can detect enemies using vision cones, sound, and line-of-sight checks.
Playable characters: Integrated system for player-controlled units with commands and responses.
Enemy AI controller: Create enemies that react dynamically to sound, vision, or strategic triggers.
Custom actions and conditions: Extend logic easily via scriptable architecture.
Ideal For
Top-down shooters
Tactical stealth games
Turn-based or real-time squad combat
AI sandbox simulations
Rapid prototyping of AI-heavy gameplay
Why Tactical Engine?
Developing robust tactical AI is hard and time-consuming. Tactical Engine removes the boilerplate and gives you a solid foundation to build complex scenarios without reinventing the wheel.
Designed to be designer-friendly, extensible, and production-ready.
Includes
Complete source code (C#)
Demo scene with full setup
Step-by-step documentation
UI panels and interaction system
This package use Third-Party content from:
Cursor Pack By Kenney
Sound Effects By Pixabay
RPGsounds By Kenney
Voiceover Pack By Kenney
free-houseplants By nobiax
Ultimate Gun Pack By Quaternius
lowpoly-fitness-characters By iPoly3D
[All Third-Party assets are under the CC0 license see "Third-Party Notices.txt" on package content]