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Tactical Engine preview
Unity

Tactical Engine

By David Lambert

$30

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for Tactical Engine 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Nov 3, 2026: $30. Latest store price Nov 3, 2026
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$30Latest store price

About Tactical Engine

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Build advanced squad-based AI with ease
Whether you're building a real-time stealth game like Door Kickers, a tactical shooter like SWAT, or a strategy hybrid like XCOM, Tactical Engine provides the tools to make it happen faster and smarter.

Tactical Engine is a development system for top down tactical shooter games that provides advanced tools for the creation, configuration, and management of missions, characters, weapons, and interactions, with a high degree of customization. Its goal is to help developers build content-rich levels with varied objectives and precise control over in-game actions and events.

Core Features
Waypoint-based AI logic: Design and assign behavior patterns with a visual, event-driven system.
Waypoint editor: Create patrols, breach points, cover systems, and interactions with full in-editor control.
Modular actions: Add or customize actions like move, shoot, aim, wait, peek, breach, etc.
Sensor system: AI units can detect enemies using vision cones, sound, and line-of-sight checks.
Playable characters: Integrated system for player-controlled units with commands and responses.
Enemy AI controller: Create enemies that react dynamically to sound, vision, or strategic triggers.
Custom actions and conditions: Extend logic easily via scriptable architecture.

Ideal For
Top-down shooters
Tactical stealth games
Turn-based or real-time squad combat
AI sandbox simulations
Rapid prototyping of AI-heavy gameplay

Why Tactical Engine?
Developing robust tactical AI is hard and time-consuming. Tactical Engine removes the boilerplate and gives you a solid foundation to build complex scenarios without reinventing the wheel.
Designed to be designer-friendly, extensible, and production-ready.

Includes
Complete source code (C#)
Demo scene with full setup
Step-by-step documentation
UI panels and interaction system


This package use Third-Party content from:
Cursor Pack By Kenney
Sound Effects By Pixabay
RPGsounds By Kenney
Voiceover Pack By Kenney
free-houseplants By nobiax
Ultimate Gun Pack By Quaternius
lowpoly-fitness-characters By iPoly3D

[All Third-Party assets are under the CC0 license see "Third-Party Notices.txt" on package content]

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