Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $155. The latest store price is $155, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $155 | Latest store price |
About Tabletop Football Multiplayer PUN 2 (Calculable Mechanics v2)
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 3D
With this template you can create Football games like these games.
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for step by step physics simulation multiplayer games.
Compatible with Any Network System
Easy to integrate with popular networking solutions such as PUN2, NetCode, Fusion.
Fully supports dedicated server architectures.
Turn-Based Server-Client Networking System
Flexible, reliable, and ready for any multiplayer setup you choose.
Package works with PUN 2.
Fixed-point physics works the same on all platforms and has no server-client physics synchronization problems, and you do not need to frequently send the position of the balls on the table to players devices.
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
The physics is 100% deterministic for step by step physics simulation games like this, bowling, billiard, golf etc.
Package has a game state saving and reconnecting functionality.
Package has rigged football player with shot animation and simple stadium.
Features:
- AI mode
- 2 players local game mode
- Multiplayer online game mode
- 3D Control for Mobile, Web And PC
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for step by step physics simulation multiplayer games.
Compatible with Any Network System
Easy to integrate with popular networking solutions such as PUN2, NetCode, Fusion.
Fully supports dedicated server architectures.
Turn-Based Server-Client Networking System
Flexible, reliable, and ready for any multiplayer setup you choose.
Package works with PUN 2.
Fixed-point physics works the same on all platforms and has no server-client physics synchronization problems, and you do not need to frequently send the position of the balls on the table to players devices.
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
The physics is 100% deterministic for step by step physics simulation games like this, bowling, billiard, golf etc.
Package has a game state saving and reconnecting functionality.
Package has rigged football player with shot animation and simple stadium.
Features:
- AI mode
- 2 players local game mode
- Multiplayer online game mode
- 3D Control for Mobile, Web And PC