Systems & Machines — Adaptive Factory & Automation Music
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity First Price 2026-09-23 2026-09-23 | |
| $27.99 | Unity New Release Discount 2026-09-23 2026-10-07 | |
| $27.99 | Unity New Release Discount 2026-09-23 2026-10-07 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Systems & Machines — Adaptive Factory & Automation Music
- Audio > Music
Rather than a collection of unrelated background tracks, the library is designed around the progression of systems-driven gameplay — from the first machine and small workshop to production networks, logistics, optimization, system pressure and late-game megastructures.
The package contains 21 original compositions, 528 stereo WAV files and 465 gameplay loop variations.
Eight flagship tracks include Low / Medium / High intensity states, while six additional tracks include Low / High states. Each intensity contains multiple interchangeable loop variations, allowing your game to combine adaptive intensity changes with horizontal musical variation.
All adaptive states are designed for bidirectional transitions at musical loop boundaries, so the soundtrack can move naturally as gameplay activity increases or decreases.
The library also includes dedicated single-state variation pools for planning, statistics and environmental gameplay, with music for Desert, Arctic, Green and Orbital industry.
Included:
21 original compositions
528 WAV files
465 loop variations
8 three-state adaptive tracks — Low / Medium / High
6 two-state adaptive tracks — Low / High
7 single-state variation pools
21 dedicated intros
42 dedicated outros
48 kHz / 24-bit stereo WAV
76–124 BPM range
2.29 GB of audio
Implementation Guide
Music Table with BPM, key, intensity structure and suggested gameplay use
Musically, Systems & Machines combines warm analog synthesis, electronic minimalism, interlocking sequencer patterns, tactile mechanical percussion and restrained melodic motifs. The sound is technological without becoming generic cyberpunk, and mechanical without becoming aggressive industrial music.
Suitable for factory games, automation games, management and tycoon games, logistics systems, base and colony builders, resource-management games, transport games, industrial sci-fi and other systems-driven gameplay.
No middleware is required. The included WAV files can be implemented directly in Unity or through the audio system or middleware of your choice.
Music that grows with your machines — from the first blueprint to the megastructure.