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Swarm Manager Pro v1.3.4 - Mob & Environment Spawner preview
Unity

Swarm Manager Pro v1.3.4 - Mob & Environment Spawner

By MrGreenDotOne

Current price
$49.99
Lowest recorded
$49.99
0/ 5 (1) 3 likes
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Price history

Lowest recorded standalone price: $49.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Swarm Manager Pro v1.3.4 - Mob & Environment Spawner Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $25.00 $49.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Swarm Manager Pro v1.3.4 - Mob & Environment Spawner

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Swarm Manager Pro – Mob AI, GPU Instancing & Editor Toolkit

GPU Prop Renderer (BatchRendererGroup)
Render tens of thousands of VAT-animated props with near-zero CPU cost using Unity's Batch Renderer Group, or optionally pass a mesh to use the system.

- Zero GameObject overhead after upload.
- Automatic LOD — 3 mesh levels with per-level shadow and lighting control.
- Burst-compiled frustum and distance culling.
- Per-instance color, rim color, animation offset and animation speed
- Per-LOD visuals shader features such as alpha clipping, saturation, contrast, brightness, rim strength, dither, wind influence, shadow color and attenuation, normal map, mask and sub-surface color.
- Lit and Unlit selection per LOD level.
- Runtime visibility control — per instance, range, or all.
- Runtime position updates with partial buffer upload.
- Simple API — Generate, Register, Upload, SetActive, UpdateTransform.

Mob AI System
A modular, data-driven framework for building mob behaviors through an intuitive four-step editor workflow — no repetitive code, clean and production-ready.

1. Define Stats
2. Define Rules
3. Define Visuals
4. Link into a Blueprint

What's Included
BRG Prop Renderer
High-performance GPU instancing using BatchRendererGroup with automatic LOD, culling, per-lod and per-instance data — ready to use with any VAT-animation or mesh.

Prop Baker
Bake mesh animations into Vertex Animation Textures for use on your projects.

Mob Manager
Powered by Unity's Burst and Job System — handles mob updates, pool entry/exit, and blueprint-based spawning efficiently.

Dynamic Pool System
Automatically creates and resizes object pools as needed for optimal performance.

Custom Editor Windows
Purpose-built interfaces for Stats, Rules, Visuals, and global configuration through clean intuitive tools.

Ease-of-Use API
Helper methods and utilities to simplify common tasks and speed up integration.

Event-Driven Interface
Hook into asset events and inject custom logic through lightweight interfaces.

Multiple Showcase Scenes
3 Ready-to-use demo scenes demonstrating both systems.

Requirements
- Unity 6 (6000.0+)
- Universal Render Pipeline (URP)
- Burst and Jobs packages

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