Unity
Swarm Manager Pro v1.3.4 - Mob & Environment Spawner
- Current price
- $49.99
- Lowest recorded
- $49.99
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Lowest recorded standalone price: $49.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Swarm Manager Pro v1.3.4 - Mob & Environment Spawner
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Swarm Manager Pro – Mob AI, GPU Instancing & Editor Toolkit
GPU Prop Renderer (BatchRendererGroup)
Render tens of thousands of VAT-animated props with near-zero CPU cost using Unity's Batch Renderer Group, or optionally pass a mesh to use the system.
- Zero GameObject overhead after upload.
- Automatic LOD — 3 mesh levels with per-level shadow and lighting control.
- Burst-compiled frustum and distance culling.
- Per-instance color, rim color, animation offset and animation speed
- Per-LOD visuals shader features such as alpha clipping, saturation, contrast, brightness, rim strength, dither, wind influence, shadow color and attenuation, normal map, mask and sub-surface color.
- Lit and Unlit selection per LOD level.
- Runtime visibility control — per instance, range, or all.
- Runtime position updates with partial buffer upload.
- Simple API — Generate, Register, Upload, SetActive, UpdateTransform.
Mob AI System
A modular, data-driven framework for building mob behaviors through an intuitive four-step editor workflow — no repetitive code, clean and production-ready.
1. Define Stats
2. Define Rules
3. Define Visuals
4. Link into a Blueprint
What's Included
BRG Prop Renderer
High-performance GPU instancing using BatchRendererGroup with automatic LOD, culling, per-lod and per-instance data — ready to use with any VAT-animation or mesh.
Prop Baker
Bake mesh animations into Vertex Animation Textures for use on your projects.
Mob Manager
Powered by Unity's Burst and Job System — handles mob updates, pool entry/exit, and blueprint-based spawning efficiently.
Dynamic Pool System
Automatically creates and resizes object pools as needed for optimal performance.
Custom Editor Windows
Purpose-built interfaces for Stats, Rules, Visuals, and global configuration through clean intuitive tools.
Ease-of-Use API
Helper methods and utilities to simplify common tasks and speed up integration.
Event-Driven Interface
Hook into asset events and inject custom logic through lightweight interfaces.
Multiple Showcase Scenes
3 Ready-to-use demo scenes demonstrating both systems.
Requirements
- Unity 6 (6000.0+)
- Universal Render Pipeline (URP)
- Burst and Jobs packages
GPU Prop Renderer (BatchRendererGroup)
Render tens of thousands of VAT-animated props with near-zero CPU cost using Unity's Batch Renderer Group, or optionally pass a mesh to use the system.
- Zero GameObject overhead after upload.
- Automatic LOD — 3 mesh levels with per-level shadow and lighting control.
- Burst-compiled frustum and distance culling.
- Per-instance color, rim color, animation offset and animation speed
- Per-LOD visuals shader features such as alpha clipping, saturation, contrast, brightness, rim strength, dither, wind influence, shadow color and attenuation, normal map, mask and sub-surface color.
- Lit and Unlit selection per LOD level.
- Runtime visibility control — per instance, range, or all.
- Runtime position updates with partial buffer upload.
- Simple API — Generate, Register, Upload, SetActive, UpdateTransform.
Mob AI System
A modular, data-driven framework for building mob behaviors through an intuitive four-step editor workflow — no repetitive code, clean and production-ready.
1. Define Stats
2. Define Rules
3. Define Visuals
4. Link into a Blueprint
What's Included
BRG Prop Renderer
High-performance GPU instancing using BatchRendererGroup with automatic LOD, culling, per-lod and per-instance data — ready to use with any VAT-animation or mesh.
Prop Baker
Bake mesh animations into Vertex Animation Textures for use on your projects.
Mob Manager
Powered by Unity's Burst and Job System — handles mob updates, pool entry/exit, and blueprint-based spawning efficiently.
Dynamic Pool System
Automatically creates and resizes object pools as needed for optimal performance.
Custom Editor Windows
Purpose-built interfaces for Stats, Rules, Visuals, and global configuration through clean intuitive tools.
Ease-of-Use API
Helper methods and utilities to simplify common tasks and speed up integration.
Event-Driven Interface
Hook into asset events and inject custom logic through lightweight interfaces.
Multiple Showcase Scenes
3 Ready-to-use demo scenes demonstrating both systems.
Requirements
- Unity 6 (6000.0+)
- Universal Render Pipeline (URP)
- Burst and Jobs packages