Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $17.48 | Unity New Release Discount 2026-06-17 2026-06-24 | |
| $17.48 | Unity New Release Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Swarm AI Toolkit - Perception Module
- Tools, Systems & Learning > Game Templates & Systems
Agents build awareness over time through memory, suspicion accumulation, suspicion decay, and configurable forget delays. Built-in target selection policies let agents choose a primary target by closest distance, highest suspicion, most recent stimulus, highest threat, or weighted scoring. Agents can also output investigate points, share awareness with allies through perception groups, and stamp alerts into an influence/alert field for coordination, stealth, and tactical gameplay.
Version 2.0 improves scalability and vertical-world support. Perception can now better handle agents and targets above or below each other using 3D spatial queries, 3D vision options, and directional hearing controls. Sensing workloads can be budgeted and staggered across agents, with priority levels for high, normal, and low importance agents.
The package is designed for production use, with throttled LOS checks, camera-distance LOD tiers, proximity throttling, target update intervals, sensing budgets, and non-alloc query paths. Debugging is built in, with gizmo overlays for sensors, memory, detection state, and stimulus visualization.
A demo scene and setup tools are included. The event system supports both typed callbacks and UnityEvents for quick no-code integration. Advanced users can plug in custom spatial providers, making it possible to replace or extend the backend without rewriting gameplay logic.