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Swarm AI Toolkit - Perception Module preview
Unity

Swarm AI Toolkit - Perception Module

By TheCoderGuy

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for Swarm AI Toolkit - Perception Module 4 price observations from Jun 17, 2026 to Oct 31, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jun 17, 2026: $17.48. Unity New Release Discount 2026-06-17 2026-06-24 Jun 17, 2026: $17.48. Unity New Release Discount 2026-06-17 2026-06-24 Jun 19, 2026: $24.99. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $24.99. Latest store price Jun 17, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity First Price 2026-06-19 2026-06-26
$17.48Unity New Release Discount 2026-06-17 2026-06-24
$17.48Unity New Release Discount 2026-06-17 2026-06-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Swarm AI Toolkit - Perception Module

  • Tools, Systems & Learning > Game Templates & Systems
Swarm Perception is a modular perception system built for large crowds, swarms, stealth games, RTS units, and simulation agents. Instead of relying on expensive per-agent physics overlap checks, it uses a spatial hash to find nearby candidates efficiently, then applies configurable sensors such as vision cones, optional 3D vision, line-of-sight checks, and directional hearing driven by noise events.

Agents build awareness over time through memory, suspicion accumulation, suspicion decay, and configurable forget delays. Built-in target selection policies let agents choose a primary target by closest distance, highest suspicion, most recent stimulus, highest threat, or weighted scoring. Agents can also output investigate points, share awareness with allies through perception groups, and stamp alerts into an influence/alert field for coordination, stealth, and tactical gameplay.

Version 2.0 improves scalability and vertical-world support. Perception can now better handle agents and targets above or below each other using 3D spatial queries, 3D vision options, and directional hearing controls. Sensing workloads can be budgeted and staggered across agents, with priority levels for high, normal, and low importance agents.

The package is designed for production use, with throttled LOS checks, camera-distance LOD tiers, proximity throttling, target update intervals, sensing budgets, and non-alloc query paths. Debugging is built in, with gizmo overlays for sensors, memory, detection state, and stimulus visualization.

A demo scene and setup tools are included. The event system supports both typed callbacks and UnityEvents for quick no-code integration. Advanced users can plug in custom spatial providers, making it possible to replace or extend the backend without rewriting gameplay logic.

Unity price last checked .

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