Unity
Swarm AI Toolkit – Navigation Bundle
By TheCoderGuy
$49.99
Rated 0.0/5 from 1 ratings on Unity.
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Lowest recorded standalone price in this history: $49.99. The latest store price is $49.99, matching the lowest recorded price shown here.
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About Swarm AI Toolkit – Navigation Bundle
Swarm AI Toolkit - Navigation Bundle
The Navigation Bundle combines the main movement systems of the Swarm AI Toolkit:
Swarm AI Toolkit - Core
Swarm AI Toolkit - Flow Fields
Swarm AI Toolkit - Steering + Avoidance
Together, they provide a scalable, system-driven solution for simulating, navigating, and locally steering large groups of agents in Unity.
This bundle is designed for projects that need stable large-scale unit movement without relying on Rigidbody physics, heavy per-agent pathfinding, or NavMesh-driven crowds. It supports flat XZ movement, terrain-following agents, and flying-style 3D swarm setups.
What This Bundle Provides
Swarm AI Toolkit - Core
A high-performance agent simulation feature:
Centralized system-driven updates
Lightweight agent movement
2D and 3D spatial hash queries
Physics-free movement
Job-system movement groundwork
Separation support
Optional debug visualization
Core is responsible for efficient agent simulation and neighbor lookup at scale.
Swarm AI Toolkit - Flow Fields
A grid-based global navigation system that:
Generates shared direction fields
Avoids per-agent pathfinding
Supports single-layer and layered navigation
Supports dynamic targets and dynamic costs
Supports terrain, raycast, fixed-altitude, and heightmap-based height workflows
Integrates with Swarm Core movement
Flow Fields provides global navigation direction for large groups of agents simultaneously.
Swarm AI Toolkit - Steering + Avoidance
A local movement layer that provides:
Predictive local avoidance
ORCA 2D reciprocal avoidance
ORCA 3D-style avoidance for flying agents
Continuum crowd avoidance
Dynamic obstacle avoidance
Steering behaviours such as seek, flee, arrive, follow, pursue, wander, formation, boids, separation, cohesion, and alignment
Agent priorities, weights, smoothing, and debug visualization
Steering + Avoidance handles local collision resolution and natural movement on top of global flow direction.
Designed For
RTS unit movement
Tower defense waves
MOBA-style minions
Large crowd systems
Swarm simulations
Strategy games with mass unit control
Terrain-following ground agents
Flying swarms and layered navigation setups
Why This Bundle
By combining Core, Flow Fields, and Steering + Avoidance, this bundle provides:
Efficient large-scale simulation
Shared global navigation direction
Local avoidance and natural steering
Stable performance at scale
Clean modular architecture
No required NavMesh dependency
No required Rigidbody overhead
Support for ground, terrain-following, and flying agents
It forms the movement foundation of the Swarm AI Toolkit ecosystem and can be used on its own or extended with additional AI modules such as Perception and Decision.
The Navigation Bundle combines the main movement systems of the Swarm AI Toolkit:
Swarm AI Toolkit - Core
Swarm AI Toolkit - Flow Fields
Swarm AI Toolkit - Steering + Avoidance
Together, they provide a scalable, system-driven solution for simulating, navigating, and locally steering large groups of agents in Unity.
This bundle is designed for projects that need stable large-scale unit movement without relying on Rigidbody physics, heavy per-agent pathfinding, or NavMesh-driven crowds. It supports flat XZ movement, terrain-following agents, and flying-style 3D swarm setups.
What This Bundle Provides
Swarm AI Toolkit - Core
A high-performance agent simulation feature:
Centralized system-driven updates
Lightweight agent movement
2D and 3D spatial hash queries
Physics-free movement
Job-system movement groundwork
Separation support
Optional debug visualization
Core is responsible for efficient agent simulation and neighbor lookup at scale.
Swarm AI Toolkit - Flow Fields
A grid-based global navigation system that:
Generates shared direction fields
Avoids per-agent pathfinding
Supports single-layer and layered navigation
Supports dynamic targets and dynamic costs
Supports terrain, raycast, fixed-altitude, and heightmap-based height workflows
Integrates with Swarm Core movement
Flow Fields provides global navigation direction for large groups of agents simultaneously.
Swarm AI Toolkit - Steering + Avoidance
A local movement layer that provides:
Predictive local avoidance
ORCA 2D reciprocal avoidance
ORCA 3D-style avoidance for flying agents
Continuum crowd avoidance
Dynamic obstacle avoidance
Steering behaviours such as seek, flee, arrive, follow, pursue, wander, formation, boids, separation, cohesion, and alignment
Agent priorities, weights, smoothing, and debug visualization
Steering + Avoidance handles local collision resolution and natural movement on top of global flow direction.
Designed For
RTS unit movement
Tower defense waves
MOBA-style minions
Large crowd systems
Swarm simulations
Strategy games with mass unit control
Terrain-following ground agents
Flying swarms and layered navigation setups
Why This Bundle
By combining Core, Flow Fields, and Steering + Avoidance, this bundle provides:
Efficient large-scale simulation
Shared global navigation direction
Local avoidance and natural steering
Stable performance at scale
Clean modular architecture
No required NavMesh dependency
No required Rigidbody overhead
Support for ground, terrain-following, and flying agents
It forms the movement foundation of the Swarm AI Toolkit ecosystem and can be used on its own or extended with additional AI modules such as Perception and Decision.