Current sales News My Tracked Assets Login
Swarm AI Toolkit - Avoidance & Steering preview
Unity

Swarm AI Toolkit - Avoidance & Steering

By TheCoderGuy

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for Swarm AI Toolkit - Avoidance & Steering 2 price observations from Jun 25, 2026 to Oct 31, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jun 25, 2026: $29.99. Unity First Price 2026-06-25 2026-07-02 Oct 31, 2026: $29.99. Latest store price Jun 25, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity First Price 2026-06-25 2026-07-02

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Swarm AI Toolkit - Avoidance & Steering

Swarm AI - Avoidance & Steering is a performance-focused local movement layer for crowd, swarm, and formation simulations in Unity. It handles the local side of mass movement: keeping agents responsive, avoiding collisions, reacting to density, and producing motion that feels organic instead of robotic.

This module can be used standalone, or combined with Swarm Core and Flow Fields to build a complete movement stack: global direction, local collision resolution, terrain-aware movement, and natural steering.

What It’s For
- City crowds, top-down games, RTS units, simulations, factories, and creature swarms
- Dense agent scenes where per-agent pathfinding becomes too heavy
- Ground, terrain-following, and flying agents
- Movement systems that need smooth local decisions under load

Key Features

Collision Avoidance
- Predictive local collision avoidance for agent-agent interactions
- ORCA 2D for reciprocal planar avoidance
- ORCA 3D-style avoidance for flying agents
- Continuum crowd avoidance for smooth density-based motion
- Dynamic obstacle avoidance for moving blockers
- Obstacle and cost-field avoidance integrations

Steering Behaviours
- Seek, flee, arrive, follow, pursue, wander, orbit, density, formation, boids, separation, cohesion, and alignment behaviours
- Tunable weights and priorities
- Agent priority support for neighbor interactions
- Avoidance urgency reporting so steering can yield under collision pressure
- Vertical movement preservation for flying agents

Designed To Integrate
- Works standalone as a local steering and avoidance layer
- Integrates with Swarm Core agents through adapters
- Integrates with Flow Fields for global-plus-local navigation
- Supports debug visualization for steering, avoidance, obstacle fields, and cost gradients
- Includes Burst/job-compatible ORCA solver groundwork for optimized workflows

If you want mass movement that looks good, scales well, and avoids heavy per-agent pathfinding, this module is built for that.

Unity price last checked .

Prices and availability may change.