Survivor Game Core - Auto-Battler Modular Framework
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $2.49. The latest store price is $4.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $2.49 | Autumn Sale | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Survivor Game Core - Auto-Battler Modular Framework
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Core Contents:
- Modular Combat & Weapon System: A fully configurable weapon system with shooting patterns (single, burst, nova, spread, custom), projectile behavior (speed, lifetime, pierce, radius), impacts, effects, and modifiers. Create new weapons entirely via configs or extend behavior through code.
- High-Performance Enemy System: Optimized for large-scale gameplay, supporting hundreds to 1000+ enemies with spatial grid-based movement, separation system, and smooth swarm behavior. Includes movement, attack, health, effects systems, wave-based spawning, positioning, and difficulty control.
- Upgrade Graph System: A flexible graph-based upgrade system for adding weapons, upgrade levels, or applying modifiers, with conditional availability based on player state, weighted random selection, and full data-driven support for complex progression trees.
- Wave-Based Level System: Create dynamic levels using timed waves, enemy spawn configurations, spawn rate curves, and difficulty scaling. Supports linear progression, endless survival modes, and custom pacing.
- System-Driven Architecture: Built around independent systems (movement, combat, spawning, etc.), controllers for orchestration, and lightweight runtime data (struct-based). Benefits include high performance, clean separation of concerns, and easy extensibility.
- Fantasy UI Included: Includes a fantasy-themed UI pack used in demo scenes, with main menu, HUD elements, and upgrade selection UI. The UI is fully optional and can be replaced with your own.
Best Fit For: This framework is ideal for projects where scalable combat and fast iteration matter, including Vampire Survivors-like games, roguelike/roguelite shooters, auto-battlers, arena survival games, bullet-heaven gameplay, prototype-heavy projects, and indie & commercial productions.
Why Choose Survivor Game Core? Because it gives you a production-ready gameplay foundation instead of just examples. No need to build core systems from scratch. Designed for performance and scalability, fully modular and extensible, with a data-driven workflow for fast iteration and clean architecture suitable for long-term projects. Less engine work, more game design.