Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-11-05 2026-11-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Survival UI Kit - Game GUI & HUD
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Every sprite is drawn in worn, bolted, painted steel - chipped paint, pitted rust, hazard stripes, duct tape and torn paper - at native 1920 x 1080 resolution, and nine-sliced so every panel, window, button, bar and slot stretches cleanly: all the wear lives in the corners, and a seamless grime overlay (Image Type Tiled) dirties the panel faces at any size. 16 screens come ready-made as prefabs, wired together and brought to life by a small set of dependency-free scripts, so you start from a working survival interface instead of an empty canvas.
WHAT'S INSIDE
- 16 ready-made screens (prefabs): main menu, survival HUD, backpack + equipment, crafting, loot, map, journal, radio, trader, character, base building, settings, loading, death, day summary, popups
- A clickable demo scene: every screen reachable by its buttons, keyboard shortcuts (I, C, J, M, B, T, K, O, Esc), number keys 1-6 for the quick-use bar, or a page bar
- 905 sprites in 5 painted-steel themes: Scrap (rust and orange), Military (olive and sand), Hazard (yellow), Toxic (teal and acid green), Blood (dark red)
- 49 illustrated items: medkit, bandage, pills, syringe, chemicals, water filter, canned food and soup, water bottle, energy bar, ration, rifle, pistol, knife, machete, crowbar, fire axe, nail bat, molotov, grenade, ammo box, bullets, wrench, hammer, flashlight, lighter, matches, walkie-talkie, car battery, jerrycan, duct tape, rope, binoculars, compass, map, key, gas mask, helmet, vest, backpack, boots, gloves, logs, rocks, scrap, cloth, nails, circuit board, gear
- Survival HUD: analog gauges (radiation, temperature, pressure) with a swinging needle, health / hunger / thirst / stamina / radiation bars, a horde threat bar, compass, radar minimap, quick-use bar, status effects, unit frame
- Inventory: slots with stack badges, five rarity frames (common to legendary), 10 equipment slots with silhouettes, large slots, locked slots, tooltips, price tags, resource counters
- Survival props: ruled notes, sticky notes, clipboard, map scrap, duct / masking / hazard tape, map pins, markers, dog tag, padlock, blood splatters, damage / frost / toxic / cracked-glass screen overlays
- Every control a game needs: buttons in four colours plus the theme paint, four states each, square, hex and small icon buttons, checkboxes, radio buttons, switches, sliders, tabs, dropdowns, input fields and scroll views
- Windows and panels: bolted windows with a hazard-striped title plate and close button, panels, headers, cards, toasts, notifications, list rows, radio message bubbles
- 108 white icons you tint with Image.color, 6 hardware cursors, 6 seamless background tiles and 5 full-screen 1920 x 1080 backdrops
- 439 prefabs in total, 6 sprite atlases, 3 font families (Black Ops One, Barlow Condensed, Special Elite) as TextMeshPro font assets
BROUGHT TO LIFE BY 33 SMALL SCRIPTS (no DOTween, no other packages)
- Drag-and-drop inventory: drop to move or swap, equipment slots that accept only their kind
- Analog gauges with an eased, trembling needle; a quick-use bar with number keys
- Hover tooltips, radial cooldowns, a crafting button with a progress bar
- Screen manager with fade and pop transitions and a back stack, popups, keyboard shortcuts
- Tabs, list and card selection, switches, option cyclers, slider labels
- Typewriter radio messages, counters that count up, bars that fill, toasts, idle motion
- Hardware cursors (pointer, crosshair, interact, loot, inspect, busy) with hover swapping
- Navigation without code: a button component that shows a screen, goes back, or opens and closes popups
READY TO USE
- Built-in, URP and HDRP: stock Unity UI and TextMeshPro, no shaders
- Works with the old Input Manager and the new Input System
- Documentation: README (txt and rtf) with a quick start, the demo guide and a script reference
Everything shown in the screenshots is included in this package.