Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity First Price 2026-06-19 2026-06-26 | |
| $25 | Unity New Release Discount 2026-06-10 2026-06-24 | |
| $25 | Unity New Release Discount 2026-06-10 2026-06-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Survival Game Template Stylized 3D
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Theme > Nature & Countryside
- Art & Visuals > UI & GUI
The Survival Game Template offers everything you need to build a survival game from the ground up. Instead of spending months developing core systems, you can start with a fully working foundation and focus on creating unique content and gameplay. It's built with efficient systems and clean architecture. It allows you to quickly prototype, expand, and polish your own game without starting from scratch.
Game Managers: At the core of the template lies a collection of various manager systems that control the game's overall behavior. From handling input and audio to managing building, crafting, time, and player stats. The day and night cycle dynamically affects lighting, atmosphere, and gameplay, while the building and crafting managers allow players to create and place objects in the world with ease.
First Person Player: The template features a smooth first-person controller that can move, sprint, jump, and interact with the world while the camera takes care of head bob and shake effects. The template also includes player death, respawn mechanics and inventory items recovery.
Interaction System: A smart interaction system allows players to detect nearby objects such as items, stations, and loot, and provide different interactions based on what the closest interactable object is.
Inventory System: The template includes a fully featured inventory system designed for flexibility and ease of use. Players can drag and drop items, split stacks, quick-stack between containers, and manage resources efficiently. The hotbar system allows real-time item usage, allowing players to equip tools, weapons, and consumables instantly.
Crafting Stations: A variety of interactive crafting stations bring the world to life. Players can use furnaces to cook and smelt, chests to store items, anvils to craft advanced gear, and natural stations like bushes and tall grass to gather resources.
Crafting and Building: The crafting system allows players to create items using crafting recipes, while the building system allows placement of structures like crafting stations directly in the world. This system forms a key part of the survival loop, allowing players to shape their environment.
Resource System: The world is filled with interactive resources such as trees, rocks, and ores that players can gather using the appropriate tools. Each resource provides satisfying feedback through sound effects, particles, and damage indicators. Trees fall and drop materials, rocks and ores shatter into pieces, and every resource provides clear player feedback.
Combat and Feedback: The template includes a responsive combat/gather system with swing-based attacks, hit detection, and damage calculation based on equipped items. Visual and audio feedback systems enhance every interaction, including floating damage numbers, hit effects, and immersive sounds.
Additional Systems: Beyond the core gameplay, the template includes a wide range of supporting systems such as settings menus, save/load functionality, occlusion culling, object pooling, and UI elements.
Game Managers: At the core of the template lies a collection of various manager systems that control the game's overall behavior. From handling input and audio to managing building, crafting, time, and player stats. The day and night cycle dynamically affects lighting, atmosphere, and gameplay, while the building and crafting managers allow players to create and place objects in the world with ease.
First Person Player: The template features a smooth first-person controller that can move, sprint, jump, and interact with the world while the camera takes care of head bob and shake effects. The template also includes player death, respawn mechanics and inventory items recovery.
Interaction System: A smart interaction system allows players to detect nearby objects such as items, stations, and loot, and provide different interactions based on what the closest interactable object is.
Inventory System: The template includes a fully featured inventory system designed for flexibility and ease of use. Players can drag and drop items, split stacks, quick-stack between containers, and manage resources efficiently. The hotbar system allows real-time item usage, allowing players to equip tools, weapons, and consumables instantly.
Crafting Stations: A variety of interactive crafting stations bring the world to life. Players can use furnaces to cook and smelt, chests to store items, anvils to craft advanced gear, and natural stations like bushes and tall grass to gather resources.
Crafting and Building: The crafting system allows players to create items using crafting recipes, while the building system allows placement of structures like crafting stations directly in the world. This system forms a key part of the survival loop, allowing players to shape their environment.
Resource System: The world is filled with interactive resources such as trees, rocks, and ores that players can gather using the appropriate tools. Each resource provides satisfying feedback through sound effects, particles, and damage indicators. Trees fall and drop materials, rocks and ores shatter into pieces, and every resource provides clear player feedback.
Combat and Feedback: The template includes a responsive combat/gather system with swing-based attacks, hit detection, and damage calculation based on equipped items. Visual and audio feedback systems enhance every interaction, including floating damage numbers, hit effects, and immersive sounds.
Additional Systems: Beyond the core gameplay, the template includes a wide range of supporting systems such as settings menus, save/load functionality, occlusion culling, object pooling, and UI elements.