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Survival Horror TPS-FPS Template preview
Unity

Survival Horror TPS-FPS Template

By YazanDev

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Survival Horror TPS-FPS Template 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Jun 20, 2026: $39.99. Unity First Price 2026-06-20 2026-06-27 Jun 25, 2026: $19.99. Unity Permanent Decrease 2026-06-25 2026-07-02 Oct 31, 2026: $19.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Decrease 2026-06-25 2026-07-02
$39.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Survival Horror TPS-FPS Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Theme > Horror & Gothic
A complete ready-to-use Survival Horror template for Unity. Build your own horror game fast with smooth movement, weapons, enemy AI, flashlight, health, and medkit systems.
The demo uses capsules and cubes - replace them with your own characters and models. Simply delete the capsule player and make your character a child of the Player object (same for enemy).
FEATURES
PLAYER MOVEMENT
Full movement: Idle, Walk, Run, Walk Backward (with or without weapon)
WASD + Mouse-look with adjustable sensitivity and vertical limits
Camera Pivot System - camera follows player smoothly
Investigation Camera (when no weapon equipped)
Easily convert to FPS - parent camera to head position, disable player model

Animator Controller included with all states:
You provide your own animation clips. Aim /Reload / Take Damage / Die / Idle / Walk / Run / Backward (with and without gun)

WEAPON SYSTEM
Pick up gun from ground (Press E)
Equip / Unequip gun (Press 1)
Shoot in ANY state while holding weapon (Left Mouse after aiming)
Ammo System: Bullets in gun + reserve ammo - reload with R
Pick up ammo boxes to increase reserve
Adjustable in Inspector: walk/run speed, mouse sensitivity, bullet force, fire rate, max bullets

Bullet Impact Effect - The bullet has a "Hit Effect" slot. Drag your own particle system (blood, sparks, dust) to create impact effects.
Bullet Size - The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.
FLASHLIGHT SYSTEM
Pick up flashlight from ground (Press E)
Toggle On/Off (Press F)
On/off sound slots (assign your own)
Attach to chest, hand, or shoulder - works independently from weapons

ENEMY AI SYSTEM
Detects player - Chases - Attacks
Attack damage / Cooldown / Death delay
Fully configurable in Inspector: Detection range / Chase speed / Attack range
Visual Feedback - Hit animation + sound, death animation + sound
Enemy Animator Controller included: Idle, Walk/Run Or Attack, Take Damage, Die

ENEMY AI - One Code, Endless Enemies
You can create different enemy types using the same AI system - no extra coding.
Just adjust values in the Inspector:
Make enemies that detect you from far away or only when close
Create weak enemies that die fast, or tough monsters that take many hits
Some can chase quickly, others move slow
Make zombies, monsters, bosses, or guards

All from one script. Just tweak numbers and you have endless variety.
Note: Your scene ground must be baked with Unity's NavMesh so enemies can navigate, chase, and attack.
HEALTH & MEDKIT SYSTEM
Player Health
Take damage, hurt animation, hurt sound
Death screen, death animation, death sound
Medkit Pickups - Walk over medkit to collect, press H to heal (direct heal)
Heal amount adjustable per medkit (create different healing items)

Enemy Health - Takes damage from bullets, reacts with hit animation/sound, dies with death animation/sound
PICKUP SYSTEM (Press E)
Weapon Pickup
Ammo Pickup
Flashlight Pickup
Medkit Pickup

SOUND SYSTEM
Audio Sources are ready - just create them on Player and Enemy, then drag your own sounds
You shoot, reload, or click on empty
The player takes damage or dies
You toggle the flashlight on/off
The enemy idles, chases, attacks, gets hurt, or dies

Sound files are NOT included - you bring your own
CUSTOMIZATION
Everything is adjustable in the Inspector - no coding needed:
Movement speeds
Enemy detection range, attack damage, cooldown
Bullet force, fire rate, ammo counts
Heal amounts on medkits

NOT INCLUDED (You Provide)
Character models
Animations
Sound files
3D MODELS

WORKS WITH
Old & New Input System
URP / HDRP (update materials if needed)

PERFECT FOR
FPS / TPS horror prototypes
Survival game foundations
Learning how complete systems work together
Adding combat + health + AI to any project

Unity price last checked .

Prices and availability may change.