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Ultimate Survival Horror First-Person Template preview
Unity

Ultimate Survival Horror First-Person Template

By YazanDev

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.

Recorded prices for Ultimate Survival Horror First-Person Template 4 price observations from Jul 10, 2026 to Oct 31, 2026. Lowest recorded price $27.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Jul 10, 2026: $27.99. Unity New Release Discount 2026-07-10 2026-07-24 Jul 10, 2026: $27.99. Unity New Release Discount 2026-07-10 2026-07-24 Jul 15, 2026: $39.99. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $39.99. Latest store price Jul 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$39.99Unity First Price 2026-07-15 2026-07-22
$27.99Unity New Release Discount 2026-07-10 2026-07-24
$27.99Unity New Release Discount 2026-07-10 2026-07-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Ultimate Survival Horror First-Person Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Theme > Horror & Gothic
  • Theme > Modern
  • Art & Visuals > UI & GUI
FEATURES (HIGHLIGHTS)
- Universal Door System (key, free, blocked)
- Advanced Enemy AI (idle, patrol, chase, attack)
- 5-Tab Inventory System with Equip, Use, Reload & Examine functions (TEXT MESH PRO)
- 3D Examine Viewer Panel in inventory
- 3D Viewer Panel in inventory
- HUD system included
- Weapon System (pistol + shotgun)
- Flashlight System (pickup + toggle, with dual color modes)
- Health System (player + enemies)
- Medkit system
- Inspectable World Objects READER (notes & lore)
- Pickup System
- Notification System with Item Data (doors, pickups, items)
- Realistic Ammo & Shell Consumption
- Physics Object System
- Scene ready to play.

Special Features

Immersive Inventory Lighting
Experience a realistic survival horror atmosphere where 3D inventory items and examine previews react to the player's flashlight, creating a darker and more immersive inspection experience.

Multi-Light Flashlight Integration
A single flashlight control can synchronize multiple gameplay lights, including player lighting, inventory previews, examine 3d panels

Smart Key & Door Matching System
Locked doors require the correct key to unlock, creating realistic exploration and progression gameplay.

Fully Inspector-Controlled Systems
Customize gameplay values directly from the Unity Inspector:
- Health
- Damage
- Door settings
- Flashlight settings
- Enemy behavior
- Ammo values
- Visual options
No coding required for customization.

Universal Interactive Door System
One flexible door system supports different interactive objects:
- Normal doors
- Locked doors
- Blocked doors
- Closets
- Cabinets
- Gates

Realistic Ammo Management
Ammo and shell inventory automatically updates during gameplay, keeping resources organized and realistic.

SYSTEMS INCLUDED (detailed)

Full Inventory System
- Five tabs: Weapons, Items, Keys, Notes, Maps
- Equip, Use, Reload, and Examine actions
- Expandable item framework – add custom weapons, keys, maps, notes, and items
- Supports custom 2D icons and 3D preview models
- Item data linked to real-time gameplay (ammo, keys, )

3D Item Viewer Panel
- Rotate and inspect any inventory item in an interactive 3D preview
- Works with all custom 3D models – drop in your own assets

3D Examine panel
- Deep-dive inspection of items directly inside the inventory
- Designed for immersive survival-horror storytelling

Inspectable Object Reader System
- Press E to read notes, documents, paintings, or any world object
- Add lore, clues, and background story with no extra code

Notification System
- Pop-up notifications for item pickups, door feedback, and key interactions
- Displays custom 2D icons alongside messages
- Fully connected to gameplay events

First-Person Player Movement
- Smooth WASD movement: Walk, Run, Walk Backward and Jump.
- Full mouse-look with adjustable sensitivity and vertical limits
- Weapon-ready view (aim, reload, shoot) – designed entirely for first-person

HUD system
- Health bar with custom icon
- Dynamic ammo display – shows pistol or shotgun ammo automatically depending on the equipped weapon
- All visuals adjustable in the Inspector – no coding required

Physics Object System
- Turn any object into an interactive physics prop with gravity and collision
- Perfect for environmental storytelling and world interaction

First-Person Camera System
- Standard first-person view with smooth movement
- Smart collision handling (camera never clips through walls)
- Adjustable field of view and sensitivity

Universal Door System
- Key-locked doors – match key ID to door, key consumed after use
- Free-open doors – open with E
- Blocked doors – permanently shut
- Works on doors, gates, windows, closets
- Custom notification messages per door (locked, wrong key, blocked)
- Realistic survival-horror rule: only the exact matching key from the inventory opens the door

Pickup System
- Grab weapons, ammo, medkits, keys, notes, and more with a single key press
- Instant inventory integration and notification feedback

Weapon System
Pistol
- Pick up, equip, unequip (press 1)
- Aim down sights (right mouse), shoot (left mouse)
- Reload with R – uses reserve bullets stored in inventory
- Bullet impact effects – drag your own particle system (blood, sparks, dust)
- Inspector-adjustable: fire rate, damage, bullet force, magazine size

Shotgun
- Pick up, equip, unequip (press 2)
- Shell-based ammo with realistic pellet spread
- Distance-based damage – deadly up close, light damage at range
- Multiple pellets per shot (count and angle configurable)
- Reload with R – shells from inventory reserve
- Switch between pistol and shotgun with number keys or mouse wheel

Ammo & Reload System
- Bullets and shells tracked separately
- Reserve ammo stored in inventory, consumed on reload
- When ammo hits zero, it's automatically removed from inventory
- Reload either by pressing R or via the inventory UI

Enemy AI System
- Fully configurable behavior: Idle, Patrol (waypoint system), Chase, Attack
- Enable/disable patrol per enemy in the Inspector
- Adjust detection range, chase speed, attack damage, cooldown, health
- Hit and death reactions with visual + sound feedback
- One script controls everything – create zombies, monsters, guards, or bosses by tuning values only

Health & Medkit System
- Player takes damage, plays hurt sound, triggers death screen on zero HP
- Enemy health, death, and hit reactions
- Medkits: walk over to pick up, press H to heal – heal amount adjustable per medkit
- Create different healing items by duplicating and tweaking values

Flashlight System
- Pick up flashlight from the world (press E)
- Toggle on/off with F
- Two color modes – switch between warm white and tactical blue (or any colors you set) directly from the flashlight controller
- Attach to hand, chest, or shoulder – independent from weapon use
- On/off sound effects, color, and intensity all Inspector-driven

sound system
Includes integrated sound support for gameplay feedback. All audio clips are easily replaceable through the Unity Inspector, allowing developers to use their own sounds or customize the experience to match their project.

Unity price last checked .

Prices and availability may change.