Current sales News My Tracked Assets Login
Ultimate Survival Horror Cinematic Third-Person Template preview
Unity

Ultimate Survival Horror Cinematic Third-Person Template

By YazanDev

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.

Recorded prices for Ultimate Survival Horror Cinematic Third-Person Template 4 price observations from Jul 13, 2026 to Oct 31, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jul 13, 2026: $34.99. Unity New Release Discount 2026-07-13 2026-07-27 Jul 13, 2026: $34.99. Unity New Release Discount 2026-07-13 2026-07-27 Jul 15, 2026: $49.99. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $49.99. Latest store price Jul 13, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$49.99Unity First Price 2026-07-15 2026-07-22
$34.99Unity New Release Discount 2026-07-13 2026-07-27
$34.99Unity New Release Discount 2026-07-13 2026-07-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Ultimate Survival Horror Cinematic Third-Person Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Theme > Horror & Gothic
  • Theme > Modern
  • Art & Visuals > UI & GUI
FEATURES (HIGHLIGHTS)

- Universal Door System (key, free, blocked)
- Advanced Enemy AI (Idle .patrol, chase, attack)
- Cinematic Camera System(Optional)
- Inventory System 5-Tab with Equip,Use,Reaload and Examine functions TEXT MESH PRO
- 3D Examine Viewer panel in inventory
- 3D Viewer panel in inventory
- Complete HUD system included
- Weapon System (pistol + shotgun)-WEAPONS ON BACK WHILE UNEQUIPED HOSTLER
- Flashlight System (pickup + toggle)
- Health System (player + enemies)
- Medkit system
- Inspectable World Objects READER (notes & info)
- Pickup System
- Notification System with Item Data(doors, pickups,)
- Realistic Ammo & Shell Consumption
- Physics Object System
- scene is ready to play

SYSTEMS INCLUDED in details

Full Inventory System
A complete gameplay-integrated inventory system designed for survival horror and adventure projects.
- Weapons, Items, Keys, Notes, and Maps tabs / slots / pages
- Equip, Use, Reload and Examine functions
- Expandable item framework for adding new items and categories
- Create and add custom weapons, keys, maps, notes, and items
- Support for custom item icons, 2D sprites, and 3D item previews
- Item data system connected with gameplay
- Items interact with weapons, ammo, keys, and world objects

3D Item Viewer Panel
Inspect inventory items with an interactive 3D preview system.
- View items in a 3D preview panel
- Rotate and inspect 3D objects
- Supports custom 3D item models

3D Examine / Inspection System
Detailed item inspection system for immersive gameplay.
- Examine items directly inside inventory
- Inspect objects in detail
- Designed for survival horror style interactions

Inspectable Object Reader System
Interactive world information system for exploration and storytelling.
- Interact with world objects using the interaction system
- Press E to read and display information
- Supports notes, documents, paintings, and story objects
- Add lore, background information, and environmental storytelling

Notification System
Central gameplay feedback system.
- Item pickup notifications
- Door and interaction feedback
- Item data display
- 2D sprite icons displayed with notifications
- Connected with gameplay interactions

Player Movement System
- Full movement: Idle, Walk, Run, Walk Backward (with or without weapon)
- WASD + Mouse look with adjustable sensitivity and vertical limits
- Investigation Camera (when no weapon equipped)
- Ready Animator Controller with 22 prepared states: Aim / Reload / Take Damage / Die / Idle / Walk / Run / Backward movement (with and without gun) / Door interaction states (Open Door .locked door)

Complete HUD system included.
Health bar with custom icon, plus dynamic ammo display for pistol and shotgun - each shows only when equipped. Customize all visuals in the Inspector. No code needed.

Physics Object System
Turn any object into a fully interactive physics object with gravity and collision support.

Camera System
- Default gameplay camera
- Cinematic mode
- Investigation mode
- Smart camera collision system
- Smooth transitions between modes

Universal Door System
- Key-based doors with unique key ID matching
- Free-open doors-open by E
- locked doors that need a key-open only by use inventory button
- Permanently blocked doors
- Works with doors, gates, windows, and closets
- Fully customizable interaction logic
- Keys can be consumed (removed) after use from inventory

Custom Door Notifications
- Each door can have its own custom notification messages
- Different messages for states like open, locked, wrong key, or blocked
- Fully editable per door in the Inspector
- Connected to the global Notification System

Important Gameplay Rule
This system is designed for realistic survival horror logic:
Each locked door only opens with its exact matching key from the inventory system - preventing any incorrect key usage.

Pickup System
- Collect items from the world
- Fully integrated with inventory system
- Item-data with notification system

Weapon System
PISTOL SYSTEM
Pick up pistol from ground (Press E)
- Equip / Unequip pistol (Press 1)
- Can be equiped from inventory
- Shoot in ANY state while holding weapon (Left Mouse after aiming)
- Ammo System: Bullets+ reserve ammo - reload with R connected direct to inventory
- Reserve ammo stored in inventory.
- Pick up ammo to increase reserve (Press E)
- Adjustable in Inspector: bullet force, fire rate, max bullets, etc.
- Bullet Impact Effect - The bullet has a Hit Effect slot. Drag your own particle system (blood, sparks, dust) to create impact effects.
- Bullet Size - The bullet looks big in the demo for clarity. Just scale it down in the Inspector for your game.

SHOTGUN SYSTEM
- Pick up shotgun from ground (Press E)
- ammo type: shells
- Fires multiple pellets with configurable spread angle and pellet count
- Distance-based damage - at close range, most pellets hit the enemy, dealing heavy damage. At longer range, fewer pellets hit, dealing lighter damage. This makes the shotgun effective at close quarters, just like in real survival horror games.
- Equip / Unequip shotgun (Press 2) - separate from pistol
- Switch between weapons using mouse wheel or number keys (1 / 2)
- Adjustable in Inspector: shotgun fire rate, pellet count, spread angle, shell capacity,
- Reload with R - uses shells from reserve

Ammo & Reload System
- Bullet and shell management
- Reload mechanics by R or from inventory
- Reserve ammo stored in inventory
- Ammo and shells are taken from inventory when shooting
- When ammo or shell reaches zero, it is removed from inventory

Enemy AI System
- Detects player -> Chases -> Attacks
- Patrol System - Assign waypoints in the Inspector. Enemy will patrol between them when idle.
- Patrol Toggle - Enable/disable patrol per enemy directly in the Inspector
- Patrol speed / Waypoint distance, Attack damage / Cooldown / Death delay fully configurable in Inspector: Detection range / Chase speed / Attack range
- Visual Feedback - Hit animation + sound, death animation + sound
- Enemy Animator Controller included: Idle, Walk/Run, Attack, Take Damage, Die

One Code, Endless Enemies
You can create different enemy types using the same AI system - no extra coding. Just adjust values in the Inspector:
- Make enemies that detect you from far away or only when close
- Create weak enemies that die fast, or tough monsters that take many hits
- Some can chase quickly, others move slow
- Make zombies, monsters, bosses, or guards
- Toggle patrol to have wandering enemies or static guards

Health & Medkit System
- Player health system
- Enemy health system
- Damage and death system
- Medkit / healing support

Player Health
- Take damage, hurt animation, hurt sound
- Death screen, death animation, death sound
- Medkit Pickups - Walk over medkit, press H to heal (direct use).
- Heal amount adjustable per medkit (create different healing items)

FLASHLIGHT SYSTEM
- Pick up flashlight from ground (Press E)
- Toggle On/Off (Press F)
- On/off sound slots (assign your own)
- Attach to chest, hand, or shoulder - works independently from weapons

Unity price last checked .

Prices and availability may change.