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Survival Horror Audio Director Toolkit (for Unity) preview
Unity

Survival Horror Audio Director Toolkit (for Unity)

By SCG Audio

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Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $41.99.

Recorded prices for Survival Horror Audio Director Toolkit (for Unity) 3 price observations from Jul 30, 2026 to Jul 30, 2026. Lowest recorded price $41.99. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Jul 30, 2026: $59.99. Unity First Price 2026-07-30 2026-08-06 Jul 30, 2026: $41.99. Unity New Release Discount 2026-07-30 2026-08-13 Jul 30, 2026: $41.99. Unity New Release Discount 2026-07-30 2026-08-13 Jul 30, 2026 Jul 30, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$41.99Unity New Release Discount 2026-07-30 2026-08-13
$41.99Unity New Release Discount 2026-07-30 2026-08-13
$59.99Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Survival Horror Audio Director Toolkit (for Unity)

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Development Tools & Automation
  • Audio > Music
  • Theme > Horror & Gothic
SCG Audio - Survival Horror Audio Director Toolkit (for Unity) is a production-ready adaptive audio framework plus a complete survival horror audio library, delivered as one working whole: content, state machine, runtime, demo scene, and documentation. Drop it into your project and hear a designed, tension-driven soundscape the same day — not a folder of WAVs.

Built entirely on Unity's native audio (AudioMixer + AudioSource). No FMOD, no Wwise, no external dependencies.

Adaptive Music System
- 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase / NoMusic / Title) with smooth crossfades; NoMusic silences music while ambience and SFX keep playing.
- Dynamic music layering: 1 always-on bed + up to 4 synced layers per track; intensity fades layer audibility instead of restarting layers.
- StemMix runtime control: mute/solo layers by index or label name.
- Designer-authored state transition fade times via a single StateTransitionSO asset.

Adaptive Mixing (Intensity + HP)
- `SetIntensity(0..1)` drives synced music layer audibility and optional music attenuation (configurable 0 to -12 dB on top of your own base volume).
- HP/Heartbeat drives a music low-pass filter: idle above the configured HP knee, sweeping toward 800 Hz near zero HP.
- ConditionalPlayback: parameter-driven sound (heartbeat rate by HP, breathing by gender) with String / Float / Bool parameter types.

Ambience & Reverb
- AmbientZone system with reverb presets (Off / SmallRoom / LargeRoom / Outdoor / Cathedral), zone priority, and smooth enter/exit fades.
- Per-layer looping or random-interval ambient playback.
- StopAll / ResumeAll with zone-aware ambience suspend and restore.

Stingers & SFX
- Adaptive stinger banks (Death, Discovery LV1-LV3, Resolve, Door Unlock, Game Start) with per-asset intensity gating.
- General-purpose one-shot SFX banks (`SfxBankSO`): clip variations, pitch randomization, and per-bank mixer bus targeting — for gunshots, UI, footsteps, impacts, pickups, and any category you add.

Designer & Editor Tools
- 9 custom inspectors covering the SCG Audio asset types, with use-case tooltips, validation warnings, and multi-select editing.
- Custom Track Importer (Tools > SCG Audio > Custom Track Importer): drag your own WAV/AudioClip assets to auto-create a MusicTrackSO and bind it to a state — swap in your own music without touching code.
- One-click reverb snapshot repair utility.
- Demo scene with key-driven testing of the core runtime features.
- Included AI Skills: five source-verified guidance files under `Assets/SCGAudio/AI/Skills/` cover setup, content authoring, runtime control, ambience and reverb, and troubleshooting. Built following Unity's Publisher AI Skills guidance. These are optional development-time guidance files and do not run in builds.

Included Audio Content (the complete Audio Content Pack)
The bundled audio is a complete, human-composed survival horror library inspired by 1990s classic survival horror games — the same 62-file Audio Content Pack sold separately, included here in full. Not placeholder sounds: designed, tension-driven cues ready to drop into your game or to swap for your own.

- 62 WAV files, 24-bit / 48 kHz stereo source masters.
- Music: Full Mix cues plus beds, intros, and stem/layer components for every state — Chase (with a seamless loop and a stereo intro), Threat, Unease, Safe, SaveRoom (Default + two variations), and Title.
- Ambience: layered loops for corridors, sealed rooms, and outdoor ruins.
- SFX: UI, item, gunshot, heartbeat, breathing, and demo footstep sounds.
- Stingers: Death, Discovery, Resolve, Door Unlock, and Game Start cues.
- Every WAV is composed and sound-designed by hand — no AI-generated audio.

Import / Use
1. In Unity, choose `Assets > Import Package > Custom Package...`.
2. Select the Toolkit `.unitypackage` and import all assets.
3. Open `Assets/SCGAudio/HorrorPack/DemoScene/SCGHorror_MinAudibleDemo.unity`, press Play, and use the on-screen HUD keys.
4. Start with `Assets/SCGAudio/HorrorPack/Documentation/SCGHorror_QuickStart.md`.

Included Documentation
- QuickStart, Customization Guide, Troubleshooting, Naming Checklist, CHANGELOG
- Five included AI Skills for coding assistants (optional development guidance; not Runtime code)

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