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Survival Horror Audio Director Toolkit (FMOD for Unity) preview
Unity

Survival Horror Audio Director Toolkit (FMOD for Unity)

By SCG Audio

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Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $41.99.

Recorded prices for Survival Horror Audio Director Toolkit (FMOD for Unity) 3 price observations from Jul 30, 2026 to Jul 30, 2026. Lowest recorded price $41.99. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Jul 30, 2026: $59.99. Unity First Price 2026-07-30 2026-08-06 Jul 30, 2026: $41.99. Unity New Release Discount 2026-07-30 2026-08-13 Jul 30, 2026: $41.99. Unity New Release Discount 2026-07-30 2026-08-13 Jul 30, 2026 Jul 30, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$41.99Unity New Release Discount 2026-07-30 2026-08-13
$41.99Unity New Release Discount 2026-07-30 2026-08-13
$59.99Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Survival Horror Audio Director Toolkit (FMOD for Unity)

  • Audio > Sound Effects & Ambience
  • Audio > Music
  • Theme > Horror & Gothic
SCG Audio - Survival Horror Audio Director Toolkit (FMOD) is the FMOD edition of the SCG Audio survival horror line, feature-aligned with the Audio Director Toolkit (for Unity) edition — for teams already on (or moving to) FMOD pipelines.

You get a complete, pre-authored FMOD Studio project template with pre-built banks, a Unity C# wrapper that drives it, a demo scene, documentation, and the full survival horror audio library as source WAV assets. Import, run the included setup tool, press Play — and hear a designed, tension-driven soundscape working in your build.

Pre-Authored FMOD Studio Template:
- Ready `.fspro` FMOD Studio project included in the package — open it, study it, or re-author it for your game.
- 6 pre-built banks (Master, Music, Ambient, SFX, Stingers + strings) ship in the package: the demo runs without opening FMOD Studio at all.
- Music, ambience, stinger, and SFX events pre-wired to the state and parameter model.
- Bring your own audio: replace the source WAVs or re-author the events in FMOD Studio to swap in your own music, ambience, and SFX — the Unity wrapper drives your version through the same state and parameter model, no code changes needed.

Adaptive Music & Mixing (feature-aligned with the for Unity edition):
- 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase / NoMusic / Title) driven from Unity via the included wrapper.
- Global Intensity parameter drives dynamic music layers and adaptive behavior authored in the FMOD project.
- Conditional playback (heartbeat by HP, breathing) via FMOD parameters.
- Adaptive stinger banks with intensity gating; one-shot SFX via `event:/SFX/...` events.
- Ambient zones with suspend/resume semantics (StopAll remembers the active zone; ResumeAll and state transitions restore it).

Unity-Side Runtime & Tools:
- `HorrorAudioManagerFmod` wrapper: state transitions, intensity, stingers, conditional playback, ambient zones, and SFX from plain C# calls — no FMOD API boilerplate in your gameplay code.
- One-click setup: `Tools > SCG Audio > FMOD > Configure Horror Pack Settings` wires FMOD for Unity to the bundled banks.
- Demo scene (`SCGHorror_FMOD_MinAudibleDemo`) with key-driven testing.

Included Audio Content (the complete Audio Content Pack):
The bundled audio is a complete, human-composed survival horror library inspired by 1990-2000s classic survival horror games — the same 62-file Audio Content Pack sold separately, here included as FMOD project source assets. Not placeholder sounds: designed, tension-driven cues ready to drive the FMOD events out of the box, or to re-author in your own project.
- 62 WAV files, 24-bit / 48 kHz stereo source masters.
- Music: Full Mix cues plus beds, intros, and stem/layer components for every state — Chase (with a seamless loop and a stereo intro), Threat, Unease, Safe, SaveRoom (Default + two variations), and Title.
- Ambience: layered loops for corridors, sealed rooms, and outdoor ruins.
- SFX: UI, item, gunshot, heartbeat, breathing, and demo footstep sounds.
- Stingers: Death, Discovery, Resolve, Door Unlock, and Game Start cues.
- Every WAV is composed and sound-designed by hand — no AI-generated audio.

Import / Use:
1. Install FMOD Studio and import FMOD for Unity into your project first.
2. `Assets > Import Package > Custom Package...` → import the SCG FMOD `.unitypackage`.
3. Run `Tools > SCG Audio > FMOD > Configure Horror Pack Settings` (and `FMOD > Refresh Banks` if prompted).
4. Open `Assets/SCGAudio_FMOD/HorrorPack/DemoScene/SCGHorror_FMOD_MinAudibleDemo.unity`, press Play, and use the on-screen HUD keys.
5. Start with `Assets/SCGAudio_FMOD/HorrorPack/Documentation/SCGHorror_QuickStart_FMOD.md`.

Included Documentation:
- FMOD QuickStart, API Reference, FMOD project spec

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