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SuperScenes - Components for scenes preview
Unity

SuperScenes - Components for scenes

By Ciro Continisio

$19.99

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for SuperScenes - Components for scenes 2 price observations from Sep 12, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 12, 2026: $19.99. Unity Permanent Decrease 2026-09-12 2026-09-19 Oct 31, 2026: $19.99. Latest store price Sep 12, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Decrease 2026-09-12 2026-09-19

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SuperScenes - Components for scenes

  • Tools, Systems & Learning > Development Tools & Automation
It's typical: you want something to happen "at the scene level", but you end up having to put a GameObject in the scene because GameObject + Component is the main Unity pattern.
What if you could just add a component to a scene?
SuperScenes enables the concept of components for Scene assets. This way you can attach data and behaviour without the need to add new GameObjects.
No more "Do I have all the manager Prefabs in my scene - or did I forget something?"
How does it work?
You create a script that inherits from SceneComponent.You select a scene file, and add the Component like you would for a GameObject.At runtime, you can now access that data using the SuperScenes API.It's very simple.
What's the API like
To get a component of a specific type, you just need a reference to a Scene and then invoke GetComponent( ), TryGetComponent() on it. Or GetComponents( ) to get them all.
It will all feel very familiar.
Where is the data?
The data/components for each scene sits on ScriptableObjects that are automatically created, indexed and managed by SuperScenes.
Because they are external to the Scene asset, you could add a component to a scene while someone else is working on it, and there won't be any conflict!
CJK languages support
SuperScenes supports CJK languages for SceneComponent properties.
该工具支持中文。
このツールは日本語をサポートしています。
이 도구는 한국어를 지원합니다.

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