SuperScenes - Components for scenes
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity Permanent Decrease 2026-09-12 2026-09-19 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About SuperScenes - Components for scenes
- Tools, Systems & Learning > Development Tools & Automation
What if you could just add a component to a scene?
SuperScenes enables the concept of components for Scene assets. This way you can attach data and behaviour without the need to add new GameObjects.
No more "Do I have all the manager Prefabs in my scene - or did I forget something?"
How does it work?
You create a script that inherits from SceneComponent.You select a scene file, and add the Component like you would for a GameObject.At runtime, you can now access that data using the SuperScenes API.It's very simple.
What's the API like
To get a component of a specific type, you just need a reference to a Scene and then invoke GetComponent( ), TryGetComponent() on it. Or GetComponents( ) to get them all.
It will all feel very familiar.
Where is the data?
The data/components for each scene sits on ScriptableObjects that are automatically created, indexed and managed by SuperScenes.
Because they are external to the Scene asset, you could add a component to a scene while someone else is working on it, and there won't be any conflict!
CJK languages support
SuperScenes supports CJK languages for SceneComponent properties.
该工具支持中文。
このツールは日本語をサポートしています。
이 도구는 한국어를 지원합니다.