About Superhero Interaction Villain Animation
- Theme > Military & Combat
- Art & Visuals > 3D
Bring your superhero gameplay to life with the Superhero Interaction Villain / Enemy Animation Pack, a complete system for capturing, controlling, and handling enemies with cinematic, high-impact interactions.
This pack is designed to let players stop enemies mid-action, capture them, interrogate them, control them on the ground or in the air, and force surrender, all with smooth, professional animation flow.
Unlike traditional takedown or finisher packs, this pack focuses on control, dominance, and justice, not killing making it perfect for superhero-style gameplay.
Complete Animation List (70+)
Aerial Capture System
AS_SV_Fly_Catch.fbx + _React.fbx
AS_SV_Speed_Catch.fbx + _React.fbx
AS_SV_Fly_to_Ground.fbx + _React.fbx
AS_SV_Ground_to_Fly.fbx + _React.fbx
AS_SV_Fly_to_Speed.fbx + _React.fbx
AS_SV_Speed_to_Fly.fbx + _React.fbx
Interrogation Sequences
AS_SV_interrogate_Start.fbx + _React.fbx
AS_SV_interrogate.fbx + _React.fbx
AS_SV_interrogate_End.fbx + _React.fbx
AS_SV_interrogate_up_down.fbx + _React.fbx
AS_SV_interrogate_up_down_Start.fbx + _React.fbx
AS_SV_interrogate_up_down_End.fbx + _React.fbx
AS_SV_interrogate_Ground.fbx + _React.fbx
AS_SV_interrogate_Ground_Start.fbx + _React.fbx
AS_SV_interrogate_Ground_End.fbx + _React.fbx
Civilian Surrender & Intimidation
AS_SV_Hands_Up.fbx
AS_SV_Hands_Up_idle.fbx
AS_SV_Hands_Up_intimated.fbx
AS_SV_Surrender.fbx + _React.fbx
AS_SV_Surrender_Idle.fbx
AS_SV_intimated.fbx
AS_SV_Hand_Cross.fbx
Ground Struggle Mechanics
AS_SV_Ground_Struggle.fbx + _React.fbx
AS_SV_Ground_Struggle_Free.fbx + _React.fbx
AS_SV_Ground_Struggle_Stop.fbx + _React.fbx
AS_SV_Ground_Struggle_End.fbx
AS_SV_Ground_Drop.fbx + _React.fbx
AS_SV_Pick_Ground.fbx
AS_SV_Ground_React.fbx
Flight & Speed Movement
AS_SV_Fly_Back.fbx + _React.fbx
AS_SV_Fly_Left.fbx + _React.fbx
AS_SV_Fly_Right.fbx + _React.fbx
AS_SV_Fly_Front.fbx + _React.fbx
AS_SV_Fly_idle.fbx + _React.fbx
AS_SV_Fly_Hover.fbx
AS_SV_Fly_Hover_Point_Them.fbx
AS_SV_Fly_Hover_look_up.fbx
AS_SV_Fly_Check.fbx + _React.fbx
AS_SV_Speed.fbx + _React.fbx
AS_SV_Speed_Up.fbx + _React.fbx
AS_SV_Speed_Down.fbx + _React.fbx
AS_SV_Speed_F.fbx
Core Idle & React States
AS_SV_Idle.fbx
AS_SV_En_Idle.fbx
AS_SV_Ground_Idle.fbx + _React.fbx
AS_SV_Ground_Walk.fbx + _React.fbx
AS_SV_Fall.fbx
AS_SV_Stagger.fbx
Designed for Real Gameplay Systems
This pack is not just animations, it is a modular interaction system.
Developers can create gameplay such as:
• Capturing enemies mid-combat
• Forcing enemies to surrender
• Interrogating enemies for story events
• Controlling enemies in air or on ground
• Handling non-lethal combat scenarios
Perfect For
• Superhero games
• Action-adventure games
• RPG systems
• Open-world games
• Stealth & control-based gameplay
• Cinematic cutscenes
This pack is designed to let players stop enemies mid-action, capture them, interrogate them, control them on the ground or in the air, and force surrender, all with smooth, professional animation flow.
Unlike traditional takedown or finisher packs, this pack focuses on control, dominance, and justice, not killing making it perfect for superhero-style gameplay.
Complete Animation List (70+)
Aerial Capture System
AS_SV_Fly_Catch.fbx + _React.fbx
AS_SV_Speed_Catch.fbx + _React.fbx
AS_SV_Fly_to_Ground.fbx + _React.fbx
AS_SV_Ground_to_Fly.fbx + _React.fbx
AS_SV_Fly_to_Speed.fbx + _React.fbx
AS_SV_Speed_to_Fly.fbx + _React.fbx
Interrogation Sequences
AS_SV_interrogate_Start.fbx + _React.fbx
AS_SV_interrogate.fbx + _React.fbx
AS_SV_interrogate_End.fbx + _React.fbx
AS_SV_interrogate_up_down.fbx + _React.fbx
AS_SV_interrogate_up_down_Start.fbx + _React.fbx
AS_SV_interrogate_up_down_End.fbx + _React.fbx
AS_SV_interrogate_Ground.fbx + _React.fbx
AS_SV_interrogate_Ground_Start.fbx + _React.fbx
AS_SV_interrogate_Ground_End.fbx + _React.fbx
Civilian Surrender & Intimidation
AS_SV_Hands_Up.fbx
AS_SV_Hands_Up_idle.fbx
AS_SV_Hands_Up_intimated.fbx
AS_SV_Surrender.fbx + _React.fbx
AS_SV_Surrender_Idle.fbx
AS_SV_intimated.fbx
AS_SV_Hand_Cross.fbx
Ground Struggle Mechanics
AS_SV_Ground_Struggle.fbx + _React.fbx
AS_SV_Ground_Struggle_Free.fbx + _React.fbx
AS_SV_Ground_Struggle_Stop.fbx + _React.fbx
AS_SV_Ground_Struggle_End.fbx
AS_SV_Ground_Drop.fbx + _React.fbx
AS_SV_Pick_Ground.fbx
AS_SV_Ground_React.fbx
Flight & Speed Movement
AS_SV_Fly_Back.fbx + _React.fbx
AS_SV_Fly_Left.fbx + _React.fbx
AS_SV_Fly_Right.fbx + _React.fbx
AS_SV_Fly_Front.fbx + _React.fbx
AS_SV_Fly_idle.fbx + _React.fbx
AS_SV_Fly_Hover.fbx
AS_SV_Fly_Hover_Point_Them.fbx
AS_SV_Fly_Hover_look_up.fbx
AS_SV_Fly_Check.fbx + _React.fbx
AS_SV_Speed.fbx + _React.fbx
AS_SV_Speed_Up.fbx + _React.fbx
AS_SV_Speed_Down.fbx + _React.fbx
AS_SV_Speed_F.fbx
Core Idle & React States
AS_SV_Idle.fbx
AS_SV_En_Idle.fbx
AS_SV_Ground_Idle.fbx + _React.fbx
AS_SV_Ground_Walk.fbx + _React.fbx
AS_SV_Fall.fbx
AS_SV_Stagger.fbx
Designed for Real Gameplay Systems
This pack is not just animations, it is a modular interaction system.
Developers can create gameplay such as:
• Capturing enemies mid-combat
• Forcing enemies to surrender
• Interrogating enemies for story events
• Controlling enemies in air or on ground
• Handling non-lethal combat scenarios
Perfect For
• Superhero games
• Action-adventure games
• RPG systems
• Open-world games
• Stealth & control-based gameplay
• Cinematic cutscenes