Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $28.50. The latest store price is $95.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $95 | Latest store price | |
| $47.50 | Unity Discount 2026-08-26 2026-08-26 | |
| $28.50 | Unity Flash Sale 2026-08-25 2026-08-26 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Super Text Mesh
Super Text Mesh is a powerful, easy-to-use text renderer that replaces Unity's built-in Text Mesh and UI Text components!
Lightweight performance, with a heavyweight punch! Super Text Mesh runs smooth on mobile platforms, and has been featured in game releases on PS4, Xbox One, and Nintendo Switch, too!
Auto wrap makes it easy for designers to set the bounds of a text box, and configure behaviour for overflowing text. (Cut Off, Ignore, Auto Pause, and More!) Making a text box that follows the size of text is easy to set up too, with included sample scenes demonstrating this and other ways to get the most out of Super Text Mesh. SDF Fonts are supported, and STM has many options for rendering dropshadows and outline effects. There's also a global toggle to disable all animated text effects in your game, for easily-added accessibility. New to Super Text Mesh is the 'Ultra' shader, which can render smooth (or blocky!) extra-configurable outlines and dropshadows in a single pass, allowing it to work with all Render Pipelines!
Smooth text reading, customizable animations, and even audio tools are built-in to make your game's dialogue text worry-free. Are my programming decisions not right for your project? Customize however you like with events! Even custom tags and text effects can be created with events, forgoing the need to edit my included source code. (Which is of course, also an option!)
It's fast and easy to implement Super Text Mesh into any project. The inspector controls fit right in with Unity's default assets, with no need to create custom text assets. (If your font works with Unity's "TextMesh" or "Text" components, it will work with Super Text Mesh!)
Customizable, Expressive Rich Text Tags:
-Wave
-Jitter
-Color/Gradient/Texture (Can be used together!)
-Delay
-Timing
-Events
-Voices
-Bold, Italic, Size, Relative Size
-Alignment (Left, Right, Center, Justified)
-Line Break
-Quads (Inline Images, like emoji but more customizable!)
-Materials
-Font
-Any Setting Can Be Changed Mid-String! (Read Delay, Draw Animation, Draw Order, etc.)
-Indent
-Pause
-Superscript/Subscript
-Unicode
-Quality (Font point size)
-Monospace
-Zero-width Space
Lightweight performance, with a heavyweight punch! Super Text Mesh runs smooth on mobile platforms, and has been featured in game releases on PS4, Xbox One, and Nintendo Switch, too!
Auto wrap makes it easy for designers to set the bounds of a text box, and configure behaviour for overflowing text. (Cut Off, Ignore, Auto Pause, and More!) Making a text box that follows the size of text is easy to set up too, with included sample scenes demonstrating this and other ways to get the most out of Super Text Mesh. SDF Fonts are supported, and STM has many options for rendering dropshadows and outline effects. There's also a global toggle to disable all animated text effects in your game, for easily-added accessibility. New to Super Text Mesh is the 'Ultra' shader, which can render smooth (or blocky!) extra-configurable outlines and dropshadows in a single pass, allowing it to work with all Render Pipelines!
Smooth text reading, customizable animations, and even audio tools are built-in to make your game's dialogue text worry-free. Are my programming decisions not right for your project? Customize however you like with events! Even custom tags and text effects can be created with events, forgoing the need to edit my included source code. (Which is of course, also an option!)
It's fast and easy to implement Super Text Mesh into any project. The inspector controls fit right in with Unity's default assets, with no need to create custom text assets. (If your font works with Unity's "TextMesh" or "Text" components, it will work with Super Text Mesh!)
Customizable, Expressive Rich Text Tags:
-Wave
-Jitter
-Color/Gradient/Texture (Can be used together!)
-Delay
-Timing
-Events
-Voices
-Bold, Italic, Size, Relative Size
-Alignment (Left, Right, Center, Justified)
-Line Break
-Quads (Inline Images, like emoji but more customizable!)
-Materials
-Font
-Any Setting Can Be Changed Mid-String! (Read Delay, Draw Animation, Draw Order, etc.)
-Indent
-Pause
-Superscript/Subscript
-Unicode
-Quality (Font point size)
-Monospace
-Zero-width Space