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Super Scene Baker preview
Unity

Super Scene Baker

By Tech Salad

$4.99

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Super Scene Baker 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Nov 6, 2026: $4.99. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price

About Super Scene Baker

  • Tools, Systems & Learning > Development Tools & Automation
Super Scene Baker is an editor tool to easily automate the process of lightmaps, reflection probes, light probes, static occlusion and/or navmesh baking on multiple scenes.

Why Super Scene Baker?
You have multiple scenes to maintain?
Before exporting a new build, you want to make sure all the baked data of your scenes are up-to-date?
Instead of opening every scenes to check them, use Super Scene Baker to automate this process in one click! You'll never have a build with broken lightmaps anymore!

Use this powerful tool super easily by following 3 simple steps:
- select the scenes you want to bake (or automatically select the scenes from the build settings)
- choose the operations to perform (NavMesh, Static Occlusion...)
- press Bake!

Features:
- Efficient tool to automate a redundant and error-prone task.
- Bake the lightmaps of multiple scenes independently.
- Automatically save bake changes.
- Super simple to use.
- Choose exactly which operation you want to perform.
- Report baking stats (lightmaps count and process time).
- Full source code available / no DLL.

Please note that using Super Scene Baker to bake multiple scenes is different than multi-editing in the Unity Editor:
- opening multiple scenes in the Unity Editor, and baking the lightmaps, will result in merging all the lighting data.
- in the other hand, Super Scene Baker allows you to bake scene lightmaps independently: a light from SceneA will not be baked inside SceneB.

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Prices and availability may change.